RFormica
Imperator Silvae
To be fair, dude is in high demand, and it's only been two weeks
Chimp or Jan?
To be fair, dude is in high demand, and it's only been two weeks
Sounds good!Canon and Conquest: Shapur II respects warmongers, and hates those who attempt to convert his cities.
Ugh. that LOC stuff kills me... in the text file where it says Description="LOC_whateveryourthingis" just type the real name and description for it.Assuming I can ever get the damn GameText for it to work.
Looks great! I like the camp focus, I feel like camps are kind of overlooked in Civ. That icon is sweet, too!CIVILIZATION TRAIT
CIV UNIQUE DISTRICT
- Hunting Parks: Camps generate +2 Gold and +2 Culture, and grant adjacent Districts +1 Gold and +1 Culture. Units that begin their turn on a Camp gain +4 Movement for that turn.
SAVARAN ICON
- Frahangestan: A unique Sasanian district that replaces the Theatre Square. Gains +2 Tourism when adjacent to a Camp with the Natural History civic. Frahangestan buildings grant a 25% XP bonus to cavalry units trained in the city.
Sounds good! But you've been waiting on art for a while now...Besides Civipedia entries, a few adjustments to Shapur II's agenda (to give positive or negative for the opposite of the agenda triggers), and making strategy view icons for Frahangestan, I'm done. And maybe a few balancing changes to the district. About time to sit back and wait for art.
Honestly I have no idea, maybe ask Gedemon. However, I would just bump the coords a degree or two in the direction that you want to go. I believe that the map follows longitude lines in terms of high/low numbers, but again, I have no idea. That's just based on looking at coordinates, and I would say logic but when it comes to Civ mods nothing is logical. )It's out! I've already grabbed it! On my end, got a unique district icon for Frahangestan. I was going to use Persia as a base for YNAEMP support, but looks like it's set in Fars. Going to manually adjust them otherwise, but do you know if there's a grid to reference otherwise? Takes a while to load.
Other leaders are probably going to be Puabi, Kubaba, Gudea and Enmerkar. Also, Enmerkar and Kubaba will have unique buildings, which I'll probably be able to figure outJeez, that was fast. Grabbed it! Four other leaders you say? What all do you have in mind? I figured out how to check the coordinates, but loading those maps is a doozy every time you want to change, so thought there might be a reference out there somewhere.
As far as the art, well, I'd rather be patient and get something great and be unhappy with the mod after all this effort.
I've made the Sassanids available in GS again and they work perfectly (I could upload the files if the team wants me to, as I'd like to help them update).Sassanids were eventually released by CIVITAS but are now one of many modded Civs that haven't been updated for Gathering Storm:
https://steamcommunity.com/sharedfiles/filedetails/?id=1353233980
I've made the Sassanids available in GS again and they work perfectly (I could upload the files if the team wants me to, as I'd like to help them update).
I ask for this mod because I was interested in the Frahangestan, as I like to play with mods that are more infraestructures like improvements or dictricts.
I've made the Sassanids available in GS again and they work perfectly (I could upload the files if the team wants me to, as I'd like to help them update).
I ask for this mod because I was interested in the Frahangestan, as I like to play with mods that are more infraestructures like improvements or dictricts.
Yeah, I was just looking at the Civ 6 modding wiki (It's not updated, I know haha) and saw that district, so I wanted to try it. I thought it still existed somewhere hahaHey, thanks for taking the time to do that. However, I'm somewhat confused. The Frahangestan hasn't existed in the mod for quite a while.