Save Infomation.

Great news on the flood plain up north. We could get some good food producing cites in our main core. But, its still gonna be an awesome challenge as we have to assume that the other nations have just as nice starts as we have. I would assume everyone will have Ivory soon because everyone should have an equal chance at SoZ.
 
BigNHuge said:
Great news on the flood plain up north. We could get some good food producing cites in our main core. But, its still gonna be an awesome challenge as we have to assume that the other nations have just as nice starts as we have. I would assume everyone will have Ivory soon because everyone should have an equal chance at SoZ.

SoZ doesn't require ivory in this game
 
We have expanded out culture.
 

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you didn't need to do that. the luxury made that one guy happy, so it would have balanced
 
ybbor said:
SoZ doesn't require ivory in this game

Oh yeah, Im so used to it the regular way, I just forgot. :P
 
you didn't need to do that. the luxury made that one guy happy, so it would have balanced

But it was one happy & one angry before the adjustment - so without the Lux slider, it would have been 1 happy, 2 angry = revolt as soon as the city grows. (Or am I missing something?)

Also - what's the rule on posting screenshots? Would it be a violation of the "no re-taking turns" rule for me to download the newest turn, look around and take some screenshots before CH officially takes our turn? (because CH may move units differently than I did - I don't want to do anything that could be mis-construed as trying multiple options.)
Thanks for the help!

Viva Greece! Viva MIA!
 
No violation ... it is what I am doing in the Looking Glass thread ... all the info and screenies that I post there is info prior to the turn being taken by Prez ... he will then post anything he feels is relivant or specifically requested ... however I am assuming that 'looking around' is just going through all the F options and NOT moving the units on the map.
 
Ok - thanks fe3333au, so far you and Classical Hero are doing a great job of putting out plenty of screenshots - I just want to avoid any mistakes for future refrence. I'll make sure to not move anything when I'm looking at the saves - I'll leave that to our most excellent leader.
:worship: :king:
 
ybbor said:
you didn't need to do that. the luxury made that one guy happy, so it would have balanced
I needed to change the lux to 10% because we would have had one happy and two unhappy and that equals revolt. You can have allok the save to see what would happen if I did not need to change the lux slider. In four turns we will grow and and then get our first settler, so AZZAMAN, PLEASE SET UP THAT POLL. Once again I will need to adjust the Lux slider again so that we do not lose a turn to revolt.
 
Is multiplayer different from single-player? In single player you get 1 turn "grace period" before revolt. If you end your turn with 1 happy and 1 unhappy, the town will not revolt even if it grows - you will start your next turn with 1 happy and 2 unhappy, but the disorder will not begin unless you do not fix it before the end of your next turn. In single player, you would definitely not have to increase luxuries until the turn after growth.

classical_hero said:
You can have allok the save to see what would happen if I did not need to change the lux slider.

I tried doing this to see if there was actually a difference in multiplayer, but how can I see the result?
 
Chamnix said:
Is multiplayer different from single-player? In single player you get 1 turn "grace period" before revolt. If you end your turn with 1 happy and 1 unhappy, the town will not revolt even if it grows - you will start your next turn with 1 happy and 2 unhappy, but the disorder will not begin unless you do not fix it before the end of your next turn. In single player, you would definitely not have to increase luxuries until the turn after growth.



I tried doing this to see if there was actually a difference in multiplayer, but how can I see the result?
From my experience in SP an MP games that there is no period of grace when cities revolt. This always happen when the city grows. The happiness effect is still the same because it is stil a game of civ, just between humans and not the computer.
 
classical_hero said:
From my experience in SP an MP games that there is no period of grace when cities revolt. This always happen when the city grows. The happiness effect is still the same because it is stil a game of civ, just between humans and not the computer.

no, there's a grace period, you just don't realize because when you zoom into the city to fix it, the revolt happens before the excess food goes into the box
 
Have the northern most warrior head to the hills 2 tiles to the west
Have the southern most warrior head to the hills northeast of us.

Also, consider having another warrior in the queue :).
 
Just balance the happy / unhappy faces so that we can make max cash and science and avoid the revolt. Just the minimum to keep us ticking over. We don't need no WLTKDs, nor do we need to spend needlessly on keeping our citizens happy. They are not there to be happy but for our glory :whipped:
 
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