SBB : storyboard builder

So, how do you find the tool?

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    Votes: 32 86.5%
  • Good

    Votes: 3 8.1%
  • Average

    Votes: 0 0.0%
  • Poor

    Votes: 2 5.4%

  • Total voters
    37
  • Poll closed .
Fisrt time I used SSB, I had the problem of naming the directions, ie: default n, defaut nw, etc. I went to run SBB, it wouldn't work and it drove me nuts, I couldn't figure it out for close to an hour. Anyway, I finally figured it out that you just use the same name for each direction. I love this utility, it saves so much time.
 
I'm just reading along, minding my own business, and then it hits me... I may as well be reading this in Swahili (one of the languages I don't speak... yet). Maybe I should download this stuff and take a gander.
 
ya you really should. It works a h*ll of all lot better than cuttin and pastin does. All you do is render individual bmps and get a storyboard made for you with ths program
 
Ok. I give up.

I've got an issue where, when I try to make a M-unit, the animation would play with the units drifting off the edge of the animation screen, and come back from the other side. And when I save it as a bmp file, it comes up all scrambled. (you can tell where the units are, but it is still mixed up)

I have no idea what's wrong. (also, the animation would shut off randomly at times)

I have already attempted to make the frame sizes the same, but same thing happens.
 
this has happens me too, quite often. i just close out of it, and start it up again. it usually works then.
 
But the animation thing now doesn't work properly, because the units on the display will move from the right side of the animation screen, to the left, and come back from the right.
 
Yep. 15 frames in all of them and all of them the same size.
 
I think I figured out the problem.

I can't use 2 different storyboards to make M-units without it getting messed up.

But it still doesn't explain how I managed to create one animation with different storyboards before that happened.
 
The laser infantry has 10 frames. Not 15.
When you export it with Flicster, change the nb of frames to 15.
You will get 5 empty frames.
Load both storyboards in SBB.
Now, use delay to synchronize both...
 
Wait, so using the wait function won't work?

Ok, testing that...
 
Yay, it worked.

Now to get a better image program to stop images from being excessively civcolored.
 
Well, nothing right now, but at that time, since I use MS paint for almost everything, the shadows turn civ colored.

Then I figured out how to fix that, so it's not an issue right now.

Huh, I didn't thank you earlier. Oh well, thanks again for helping me with the SBB program.
 
What a great program - I know we wouldn't have nearly so many great units on these fora without it.

Now I've given it a go myself, my only suggestion is this: there's the option to begin the storyboard with a picture numbered 0001 rather than the default 0000. I think it would be very useful if you changed this so the user can specify any starting number. I unwisely rendered some sequences beginning with other numbers, and I had to manually change all the titles before I could use SSB with them. Of course I'll avoid doing that again in future if possible, but it would be nice to have a bit more flexibility in the utility from this point of view.
 
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