Pretty boring turnset. Sorry, no pretty pics this time (nothing worth seeing).
Most notable occurance was that Alex converted to Islam on turn 141. Hopefully we can get him up to pleased before he tries anything with his phalanxes. Also, ToA was BIFAL, I forgot to note when exactly
Other than that, I built some farms and MM'd to encourage growth. I also hooked up the fishes at Memphis and a second workboat is nearly complete in Elephantine.
Research is back up to 40% in the green and we should be able to whip the courthouses in Helio and Elephantine shortly. IW due in 1 turn.
We also have a Great Scientist coming from Thebes in 3 or 4 turns. Not sure what we should do with him. Probably build an academy, but where? Memphis is a holy city, but lacks other commerce. Thebes, Amsterdam, and Helio will all be strong cottage cities, but are subpar at the moment.
Once the Scientist pops, we should consider running preists at Amsterdam in order to get a GP for Theo bulb. I'd really like to see another religion in either Amsterdam or Helio. Don't forget folks, we'll need a lot of commerce generators in order to wage the intercontinental wars we have planned. Two holy cities would help.
I also built 2 axes with 3 more on the way shorlty. IMO, we should use them + our chariots to take Navajo before Alex does. I think we will be able to handle the maintenance now, especially as we remove more jungle and cities become more productive. Navajo, with its 3 food resources, would be a whippers delight, and could have a courthouse and other infra up quickly. Plus I'd hate to leave it for Alex to benefit on.
Finally, 10 turns during peace feels really short this early in the game. Perhaps we should go with 15 peace/ 10 war, until the modern era when turns go slower. Just a thought.
Rooster:
1: Simon_c
2: S.ilver
3: Madtown <-- Just Played
4: playshogi **Up Now**
5: tiberion02 <-- On Deck
Most notable occurance was that Alex converted to Islam on turn 141. Hopefully we can get him up to pleased before he tries anything with his phalanxes. Also, ToA was BIFAL, I forgot to note when exactly
Other than that, I built some farms and MM'd to encourage growth. I also hooked up the fishes at Memphis and a second workboat is nearly complete in Elephantine.
Research is back up to 40% in the green and we should be able to whip the courthouses in Helio and Elephantine shortly. IW due in 1 turn.
We also have a Great Scientist coming from Thebes in 3 or 4 turns. Not sure what we should do with him. Probably build an academy, but where? Memphis is a holy city, but lacks other commerce. Thebes, Amsterdam, and Helio will all be strong cottage cities, but are subpar at the moment.
Once the Scientist pops, we should consider running preists at Amsterdam in order to get a GP for Theo bulb. I'd really like to see another religion in either Amsterdam or Helio. Don't forget folks, we'll need a lot of commerce generators in order to wage the intercontinental wars we have planned. Two holy cities would help.
I also built 2 axes with 3 more on the way shorlty. IMO, we should use them + our chariots to take Navajo before Alex does. I think we will be able to handle the maintenance now, especially as we remove more jungle and cities become more productive. Navajo, with its 3 food resources, would be a whippers delight, and could have a courthouse and other infra up quickly. Plus I'd hate to leave it for Alex to benefit on.
Finally, 10 turns during peace feels really short this early in the game. Perhaps we should go with 15 peace/ 10 war, until the modern era when turns go slower. Just a thought.
Rooster:
1: Simon_c
2: S.ilver
3: Madtown <-- Just Played
4: playshogi **Up Now**
5: tiberion02 <-- On Deck