Pretty boring turnset. Sorry, no pretty pics this time (nothing worth seeing).
Most notable occurance was that Alex converted to Islam on turn 141. Hopefully we can get him up to pleased before he tries anything with his phalanxes. Also, ToA was BIFAL, I forgot to note when exactly
Other than that, I built some farms and MM'd to encourage growth. I also hooked up the fishes at Memphis and a second workboat is nearly complete in Elephantine.
Research is back up to 40% in the green and we should be able to whip the courthouses in Helio and Elephantine shortly. IW due in 1 turn.
We also have a Great Scientist coming from Thebes in 3 or 4 turns. Not sure what we should do with him. Probably build an academy, but where? Memphis is a holy city, but lacks other commerce. Thebes, Amsterdam, and Helio will all be strong cottage cities, but are subpar at the moment.
Once the Scientist pops, we should consider running preists at Amsterdam in order to get a GP for Theo bulb. I'd really like to see another religion in either Amsterdam or Helio. Don't forget folks, we'll need a lot of commerce generators in order to wage the intercontinental wars we have planned. Two holy cities would help.
I also built 2 axes with 3 more on the way shorlty. IMO, we should use them + our chariots to take Navajo before Alex does. I think we will be able to handle the maintenance now, especially as we remove more jungle and cities become more productive. Navajo, with its 3 food resources, would be a whippers delight, and could have a courthouse and other infra up quickly. Plus I'd hate to leave it for Alex to benefit on.
Finally, 10 turns during peace feels really short this early in the game. Perhaps we should go with 15 peace/ 10 war, until the modern era when turns go slower. Just a thought.
Rooster:
1: Simon_c
2: S.ilver
3: Madtown <-- Just Played
4: playshogi **Up Now**
5: tiberion02 <-- On Deck
Most notable occurance was that Alex converted to Islam on turn 141. Hopefully we can get him up to pleased before he tries anything with his phalanxes. Also, ToA was BIFAL, I forgot to note when exactly
Other than that, I built some farms and MM'd to encourage growth. I also hooked up the fishes at Memphis and a second workboat is nearly complete in Elephantine.
Research is back up to 40% in the green and we should be able to whip the courthouses in Helio and Elephantine shortly. IW due in 1 turn.
We also have a Great Scientist coming from Thebes in 3 or 4 turns. Not sure what we should do with him. Probably build an academy, but where? Memphis is a holy city, but lacks other commerce. Thebes, Amsterdam, and Helio will all be strong cottage cities, but are subpar at the moment.
Once the Scientist pops, we should consider running preists at Amsterdam in order to get a GP for Theo bulb. I'd really like to see another religion in either Amsterdam or Helio. Don't forget folks, we'll need a lot of commerce generators in order to wage the intercontinental wars we have planned. Two holy cities would help.
I also built 2 axes with 3 more on the way shorlty. IMO, we should use them + our chariots to take Navajo before Alex does. I think we will be able to handle the maintenance now, especially as we remove more jungle and cities become more productive. Navajo, with its 3 food resources, would be a whippers delight, and could have a courthouse and other infra up quickly. Plus I'd hate to leave it for Alex to benefit on.
Finally, 10 turns during peace feels really short this early in the game. Perhaps we should go with 15 peace/ 10 war, until the modern era when turns go slower. Just a thought.
Rooster:
1: Simon_c
2: S.ilver
3: Madtown <-- Just Played
4: playshogi **Up Now**
5: tiberion02 <-- On Deck
pt, but with citizen growth in Amsterdam and Memphis, that should be up to at least break even next turn. I think we can get a 2nd religion, hopefully, in Memphis by staying this course, and instantly build AP somewhere (Amsterdam?). Our next GP, comes from Amsterdam in 21 turns and should be a Great Prophet enabling us to build the Islamic shrine. After theology, we can go Aesthetics and Literature, and build the Great Library. I don't think we are in any danger of losing this key wonder by detouring with Theology. I once played a game where the goal was to build as many wonders as possible on monarch and I built 33 out of 34 and several people built all 34. That's how I know these wonders won't be built too quickly. I think the AP would be built before GL, that's why we need to use the GE on that wonder.

s in this one...
. The Shwedagon whatever gives us all religious Civics, but will we need Pacifism and Free Religion? (the only ones we'll be missing after we bulb Theo) I'd think we'd be sticking with Theocracy or Organized. But I think SoZ is very important to our strategy, as we want to make the AI SUFFER in its later wars with us. And I'm pretty sure we basically have a monopoly on Ivory
I also que a market in ahead of the sword. The swordsman has 2 turns left and can be finished later. Besides, if Alex doesn’t attack us first, then we will be using maces not swords.

