Madtown reporting for war!
700 AD (IHT):
Load up the save and peruse the cities. Things look good, but I decide to finish the barracks at Navajo before the granary (both had 3 turns left). Also notice we may have gone a bit spear crazy, with 9 of them in Navajo.
715 AD:
Helio: Islamic temple --> axe (4) The city is also at the happy cap so I stagnate growth with a scientist specialist.
3 enemy units appear NE of Navajo - chariot, HA, and sword.
I notice that Amsterdam has a 1 turn phant in the queue so I set that up to pop now. I also insert a HA in the build list at Elephantine.
Our war stack (minus one severly wounded war elephant) will be healed in 1 turn.
730 AD:
Thebes: forge --> axe (2)
Amsterdam: elephant --> catapult (5)
The 3 enemy units retreat into the fog. A prophet pops in Amsterdam, I send him to Memphis to build a shrine. Our stack moves out for Mycenae.
745 AD:
Parthenon BIFAL.
Navajo: barracks --> cat (5)
GPT drops from -6 to -19 when our stack leaves our culture.

I dial down the research to 0.
760 AD:
Shwedagon Paya BIFAL
Thebes: axe --> phant (5)
Memphis: forge --> colossus (8 turns!)
Great prophet builds the Islamic holy shrine in Memphis, nets 8 GPT - now at -6 over all.
775 AD:
Great artist is born in Athens (Alexander)
Helio: axe --> axe (to be built until 1 turn)
Alexandria: courthouse --> granary (7)
Our troops arrive at Mycenae and find this:
790 AD:
Elephantine: HA --> market
Mycenae is razed for 102 gold. Losses: 1 catapult (forgot to snap a pic).
Turn research back up to 10% @ -14 GPT.
805 AD:
Amsterdam: cat --> market
Take out a HA and chariot near Mycenae ruins with spears.
820 AD:
(IBT): our two lone spears are attacked, one wins (at 24% odds) the other loses. The winner is renamed Sgt. Sulla, because its better to be lucky than be dead
or something like that.
Also, our spy was caught while enroute to Sparta (cheapest city for tech stealing).
The defenders of Corinth:
The city falls at the cost of 2 cats, but most of our stack is wounded now.
835 AD:
Alexander completes the colossus in Athens. Which isnt so bad actually; now we get gold and the wonder (eventually).
I kill a HA and settler that had moved onto the ruins of Mycenae. A Greek Phalanx will probably kill the spear next turn, but unfortunately we dont have any appropriate units near enough to take him out.
850 AD:
We get 270 gold for the failed colossus build. Flush with cash, I crank up research.
Our stack sits SW of Athens, just outside Greeces culture. It is still mostly wounded, and will take several turns to heal completely. The good news is that a set of reinforcements consisting of 1 phant, 2 axes, and 2 cats are 1 turns move from the war front. Also, our GG is one turn away from the stack, so we can merge him with McCoy next turn and heal up quick.
Alex still only offers aesthitics and some gold for peace, I say push on and take Athens.
Power graph: