Scenario Project: Assyrian Empire

Was the great temple at Nippur still around (don't know what it was specifically called, might also have been in Sippar, I'm not sure)? That might make a good wonder.
 
Louis XXIV said:
The 11th post from the top (8th above this one) has a biq file with Babylonian, Egyptian, and Assyrian cities. I haven't had a chance to work on it much, so that one is fairly up to date.

Unfortunately, the map doesn't have much room for cities around Lake Van, but even rough approximations would be fine for most important Urartuan cities.
eh no thats an empty zip.
 
Sorry I didn't see this before.

I'll upload it again tonight.
 
Here's the map I had made.

Hopefully it will work this time.
 

Attachments

Here you go.

BTW you have far to less mountains on the map, and I dont understand the way you put plains and grasslands. The way I see it grassland is=fertile soil and plains=not very fertile soil. Also some rivers could need some adjustment. If you want I can help with making a more realistic map, though I have limited time.

btw if you are not sure what I mean then take a look at the map I used for the Persian Empire pro. It has very correct mountain chains and such.
 
I didn't make the map, although most of the rivers are my doing. If you have any time to make adjustments, be my guest. I will hopefully get a larger version of the map as well.

As for grasslands and Plains, I think I did that. The only thing different is I mixed it up a bit because I thought that huge blocks of only one terrain type made it look "cartoony".

The area around Babylon needs irrigation to be fertile, while the Assyrian lands have enough rainfall to be good year round.
 
I've decided to try and make my own map. It is heavily based on Emperor's map (the previous one), only it is 100x100, not 80x80.

Its turning out much better than I expected (its my first real map attempt).

I haven't really tried to work on mountains and hills yet (or anything in the north and east) and my rivers suck, but here's my start.
 

Attachments

  • Assyria-Standard.JPG
    Assyria-Standard.JPG
    8.9 KB · Views: 171
I know nothing about the Phrygians (except that they are in Anatolia, their capital is Gordion). I don't suppose anyone would have map locations for cities, a city-list, and/or any general information about them (that might help me get leader, civ traits, units, etc).
 
My suggestions (I like ancient middle east's history and this scenario project):

1) Make the scenario's time range between 1200-550 BC, for the following reasons:
a. Before 1200 the empires of Hittites and Egypt were very strong; after that date (maybe because of the Sea Peoples) Egypt became weaker and the Hittites empire fell down. 1200 is a "break date" in the ancient history; and during the times 1300-1200 the Assyria hadn't any important conquest. this date enables you to make an historically accurate placement of the kingdoms and civilizations of the ancient Turkey;
b. Before 612 the Hanging Gardens and the Ishtar Gates weren't still built. The rise of the Kingdom of Cyrus the Great in Persia was around 550 BC, so I suggest you this date. The scenario would cover the whole time of the Assyrian and Neo-Babylonian empire.

2) Give to the Babylonian civ a VERY GREAT cultural strenght, and its leader should be Nebuchdenazzar (do you spell so in English?! in Italian we spell it Nabucodonosor, in the Greek way). Ashurbanipal did NEVER completely control neither Egypt nor the very southern part of Mesopotamia (southern Sumeria) where the Caldean people lived. The Assyrian empire got tributes from these countries (under the military threat of some Assyrian army outpost) but did NEVER completely control them. My aim is simulate the rebellion of these two peples after Ashurbanipal's death: if the Assyrians (in the scenario) don't hurry up to eliminate completely the Babylonians, Nebuchdenazzar would re-conquer more easily his lost cities, because of the supremacy of his high cultural rate.

3) Give the Babylonians an UU they can get in the final part of the scenario: if the Assyrians wouldn't have success in the conquest of the whole ancient Middle east, the Neo-babylonian empire should rise.

4) Use for Sargon II (my suggested leader for the Assyrians) the middle-age version of Gilgamesh FLIC leaderhead.

5) You don't need I ask you to make a very historically accurate placement of cities and nations lands. I will search for you some map of the ancient turkey of those times.
 
Red Threat said:
My suggestions (I like ancient middle east's history and this scenario project):

1) Make the scenario's time range between 1200-550 BC, for the following reasons:
a. Before 1200 the empires of Hittites and Egypt were very strong; after that date (maybe because of the Sea Peoples) Egypt became weaker and the Hittites empire fell down. 1200 is a "break date" in the ancient history; and during the times 1300-1200 the Assyria hadn't any important conquest. this date enables you to make an historically accurate placement of the kingdoms and civilizations of the ancient Turkey;

I think I'm going to start somewhere between 1100 and 900, after the fall of the Hittites and the begining of new attempts for an Assyrian empire. I suppose I should update the first post.

b. Before 612 the Hanging Gardens and the Ishtar Gates weren't still built. The rise of the Kingdom of Cyrus the Great in Persia was around 550 BC, so I suggest you this date. The scenario would cover the whole time of the Assyrian and Neo-Babylonian empire.

That might work, the tech tree I'm planning will cover the Hanging Gardens, but I'm not sure about many techs for after that date

2) Give to the Babylonian civ a VERY GREAT cultural strenght, and its leader should be Nebuchdenazzar (do you spell so in English?! in Italian we spell it Nabucodonosor, in the Greek way). Ashurbanipal did NEVER completely control neither Egypt nor the very southern part of Mesopotamia (southern Sumeria) where the Caldean people lived. The Assyrian empire got tributes from these countries (under the military threat of some Assyrian army outpost) but did NEVER completely control them. My aim is simulate the rebellion of these two peples after Ashurbanipal's death: if the Assyrians (in the scenario) don't hurry up to eliminate completely the Babylonians, Nebuchdenazzar would re-conquer more easily his lost cities, because of the supremacy of his high cultural rate.

Not only am I giving Babylon high culture, but I'm considering dramatically increasing the strength of resistors (so cities flip back easier, and resistors are harder to get rid of).

3) Give the Babylonians an UU they can get in the final part of the scenario: if the Assyrians wouldn't have success in the conquest of the whole ancient Middle east, the Neo-babylonian empire should rise.

Haven't really thought about UUs. Did Babylon and Assyria really have much difference in their armies? I was thinking about giving them strengths in other ways. Assyria would be more mobile, able to cross rivers on roads without loosing the road's effects. Assyria will also have a very good military intelligence. Babylon will have a strong culture, which will be the best in the world.

4) Use for Sargon II (my suggested leader for the Assyrians) the middle-age version of Gilgamesh FLIC leaderhead.

The choices I'm considering are Tiglath-Pileser, Ashurnasirpal, Ashurbanipal, and Sargon II. Each one has reasons to be considered. I think the Ancient Gilgimesh works very well as an Assyrian.

Ancient
x2_Gilgamesh_happy.jpg


Middle Ages
Gilgamesh_sm.jpg


5) You don't need I ask you to make a very historically accurate placement of cities and nations lands. I will search for you some map of the ancient turkey of those times.

Thanks.
 
Just to let everyone know, this project isn't dead. I just haven't had time to work on it. I'm basically done adding cities and resources.

There are a few resources I would like to add, if anyone knows where I can find them (preferably in one peiece, since I don't think I'll be able to add resources my self). Here's what I need:

Bronze (or Copper)
Timber
Stone (like the one from the Mesopotamia conquest)
Silver

Maybe more if anyone has any suggestions.
 
IIRC there was a lot of Silver mined in the mountains around Aleppo, and also the Caucasus Mountains if that helps (around Urartu way). There was a bit of Copper in Sinai, a lot on Cyprus, and also there must have been some in Elam. Timber was very good in Phoenicia, and in the (now gone) forests in northern Iraq, on the north side of the Tigris River. There was also probably a little harvested in Cilicia and northern coastal region of Anatolia.
 
Right now, I'm not talking about where to place it (I've got that taken care of) I need to physically aquire the resource icons ;)
 
But the question is: Do you know where I can find these resources.

I know that Silver and Stone are in C3C. Timber is probably a popular resource, and Yoda's Persian Empire Scenario has all 3 so far (but he took out gems, which I'd like to keep). But what I haven't been able to find is Bronze (or Copper).
 
The problem is I don't have any program at all that will help (or, if I do, I have no idea how to use it right). I have some program that will allow me to edit pcx files, but it seemed to be used for picture editing, and it was akward to use.

Also transparency didn't work at all, because each resource was surrounded by a pinkish-purple border when seen in the map editor.

I don't suppose you have any experience with adding resources, and could find some time to help? :)
 
Me... :mischief: Nah, I have very little modding ability beyond making maps. If you attach the resource files you are using, I'll check to see if the transparency is right though.
 
Louis why dont you download PSP its very easy to cut and paste resources into different sets.
 
How big is it, where can I find it, and is it free? :p
 
Back
Top Bottom