Scenario Project: The Persian Empire

Originally posted by The Last Conformist
I'd like to. I think I'll have the time! Scratch that - I'll reprioritize till I have the time. (Sleep, food, studying, what's that?)
Exelent:D

I woundt set a release date yet, my social life right now is far too confusing to calculate anything, but I hope to release the first beta next weekend.
 
I put that in the Pelo war thread. Just thought it might be of interest for you too.

List of satrapies (20) in 518 :

1. Media
2. Susiana (around Susa)
3. Babylonia
4. Arabia
5. Assyria
6. Egypt
7. Armenia
8. Cappadocia
9. Lydia
10. Ionia
11. Sea countries (places of the "Sea people" mostly around Cilicia)
12. Sargatia (East of Persia)
13. Parthia (Merv)
14. Aria (between (south of) Parthia and the great lake)
15. Bactriana (Bactra)
16. Sogdian
17. Arachosia (south of Aria)
18. India (along Indus)
19. Gandhara (north of India)
20. Maka (facing Oman).
Then you have areas such as Gedrosia, etc... that are not satrapies as such.
 
Thanks Lou, though im going to skip my satrap idea since c3c changed the FP effect:(
 
What's the current effect? (I haven't been playing careful attention to corruption changes)
 
Originally posted by The Last Conformist
#12 should be "Sagartia", no?

Some historians think Maka was Oman.

1. :o yep
2. Might be but the majority (not that it is always right !) favors it as a place in Southern Iran (might have stretched over the Ormuz straight anyway, as a "friendly" control) but I am not a specialist so I won't go into deep discussions about it lol
 
Originally posted by Yoda Power
Any help on that Nabatean civ? Please..

Is that why you haven't posted in so long? Post some more screenshots, they're always fun. In the meanwhile, I'll find you a Nabatean civ soon enough. I won't get more than about 5-6 cities though.
 
Originally posted by aaminion00


Is that why you haven't posted in so long? Post some more screenshots, they're always fun. In the meanwhile, I'll find you a Nabatean civ soon enough. I won't get more than about 5-6 cities though.
Lol sure I'll post some screenshots tomorrow or later tonight. Im very busy these days thats why I dont post as much, I will work on this scenario when ever I can.

Thats also why its so important you help me;)
 
Originally posted by The Last Conformist
Bump!

What happened to those screenies?
:blush: im so sorry...

Ok this time I promise that tomorrow I will post some. My winter vacation just startet today so I will have some extra time to actually work on this again;)
 
Look I can actually hold a promise:D. As you can see I havent got startet adding buildings yet, thats why Pasargadae can build the Internet;). I also havent installed unit graphics either, though all units have been editet in now. Do you(the testers) think its important to have unit graphics installed in the first Beta? Installing the graphics and make sure there are no bugs will ofcause take more time.

Oh and the dont worry about the starving greek cities, I havent assigned them to their right goverment yet;)
 
I want to get really startet on those buildings, so lets start with improvements. I will post two lists, one with all the buildings I can think of myself, and one with building abilities I want to implement, but cant think of a proper building name.

1. list
Capital-Center of empire
Military Academy-Veteran ground units
Naval Academy-Veteran sea units
Marketplace-50% tax
Shrine-One happy citizen
Temple-Two happy citizen
Harbor-Food in water
Port-Water trade
Paradaiza-Reduce war wearness, increase luxury trade and one happy citizen.
Palace-Resistant to propaganda, reduces corruption and war wearness, makes two citizen happy, 50% lux. Requires one army.
Granary-Double city growth rate

2. list
50% research output
Reduces corruption
Allow city to grow beyong 5.
25% more production
another 25% more production
Increase trade in water
Increase shields in water. This improvement should be specific to those cities that have the "Greeks" resource within their ratio and thus the building could use some kind of greek name.
 
Originally posted by Yoda Power

50% research output

Anything wrong with "Library"?

Reduces corruption

Anything wrong with "Courthouse"?

Allow city to grow beyong 5.

"Agora" (representing farmers coming there selling food), perhaps?

25% more production

"Slave's Quarter", p'rhaps.

another 25% more production

"Arsenal".

Increase trade in water

"Merchant Docks" or "Merchant House"

Increase shields in water. This improvement should be specific to those cities that have the "Greeks" resource within their ratio and thus the building could use some kind of greek name.

"Maritime Industry", because I can't think of anything better.
 
Anything wrong with "Library"?
Did they exist by this time in this region? I mean did the babylonians and persians have libraries? Afaik they doesn't, but I havent done alot of research on it.
Anything wrong with "Courthouse"?
Again, did real courthouses exist by this time? Also I will have to find new graphics anyway because the standard one doesn't look ancient at all.
"Agora" (representing farmers coming there selling food), perhaps?
Sure, if you can tell me what it means;)??
"Slave's Quarter", p'rhaps.
Why didn't I think of that:goodjob:
"Arsenal".
Its probably just my bad english skills, but what exactly is an arsenal?
"Merchant Docks" or "Merchant House"
Again, why didn't I think of that! :goodjob:
"Maritime Industry", because I can't think of anything better.
Ehh, I think I will wait for more suggestions here;). An industry isn't a building.
 
The Babylonians and Assyrians had libraries - indeed, Ashurbanipal's royal library at Niniveh is one of our chief sources for Mesopotamian history. I don't know if the Persians had any libraries of their own, but at least Babylonian cuneiform libraries continued to function well into the Seleucid period (when imprinting Akkadian text in cuneiform on mud tablets was about as up to date as if we were now inscribing Old Norse in runes on wood, except that Aramaic is rather a niece than a daughter of Akkadian). Also, there was some sort of royal archives at Persepolis.

I don't know much about how Achaemenid justice was enforced. They did have those royal inspectors known as the Eyes of the King, but you were to use them for Policemen, yes? Perhaps a "Citadel" on the grounds that a town with a Persian garrison would be more easily kept in line?

An agora is a forum or market square. Some Greek democracies, incl IIRC Athens, held the people's assambly on the agora.

An arsenal is a building or complex of buildings for the production, storage and maintainance of military equipment. Name comes, IIRC, from that of the Venetian medieval navy.
 
Well Library, Angora and Arsenal is in then.

Maybe I should make temples reduce corruption? "Religios people dont steal" Just an idea. Or what about something like "Governors Office/House?"

edit: oh I forgot Walls! How should they work? Like in normal civ or should I make them available for all cities?
 
I rather like the Governor's Office/House.

Walls oughta be effective for all city sizes. I mean, major metropoleis like Babylon and Athens were not merely walled, but famed for the impregnability of their walls. (Not that that much helped in 539 and 404.)

It's, btw "agora", without any 'n'. "Angora" is an old name for Ankara, as well as a word for excaptionally long-haired varieties of animal species!
 
in an other way. I do not like it the way they are in normal civ. They should be 'more or less' vital to survive an assault :)

Will you have the quarry ressource? (city wall of stone is better than the one you can build without it (wood) )

You could make it the way that a city square gets no bonusses, hmm, but this isn't possible? hmm, I have no good idea, but I know that it has to be changed :)

mfG mitsho
 
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