Yoda Power
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- Joined
- Sep 24, 2002
- Messages
- 13,870
Yes I have a stone resource. You just gave me an idea. With Timber you can build palisades(works like normal walls) and with stone you can build Walls.Originally posted by mitsho
in an other way. I do not like it the way they are in normal civ. They should be 'more or less' vital to survive an assault
Will you have the quarry ressource? (city wall of stone is better than the one you can build without it (wood) )
You could make it the way that a city square gets no bonusses, hmm, but this isn't possible? hmm, I have no good idea, but I know that it has to be changed
mfG mitsho
Yes it was. This surprised me too, but I did quite a lot of research on it, and my sources say that Cyprus was conquerd by Egypt a few years before the start of the scenario.Originally posted by The Last Conformist
Was Cyprus under Egyptian rule?
It looks like the Persians have a hefty challenge in store for them!
Copper and Silver was very common on Cyprus. Iron and Gold can also be found.Originally posted by mitsho
Yes, I'd also say that Cyprus was Egyptian this time (out of my mind). Weren't there these copper (?) mines in Cyprus? (or another metal?
I thought of the defensive bonus gained, but I 'misthought'But how are you gonna make the Wall effective (How will they work?)
mfG mitsho
Did anyone see this?Originally posted by Yoda Power
I also havent installed unit graphics either, though all units have been editet in now. Do you(the testers) think its important to have unit graphics installed in the first Beta? Installing the graphics and make sure there are no bugs will ofcause take more time.
Originally posted by Yoda Power
Well Library, Angora and Arsenal is in then.
Maybe I should make temples reduce corruption? "Religios people dont steal" Just an idea. Or what about something like "Governors Office/House?"
edit: oh I forgot Walls! How should they work? Like in normal civ or should I make them available for all cities?
Well they will only have three cities and wont be important, but I think many people would like to see them in, and afterall they doesn't do any harm. This is how they look right now(from editor).Originally posted by The Last Conformist
Are the Nabataeans really necessary? Chances are they'll be squashed by the Babs early on anyway (much like Nabonidus' expeditions into Arabia, infact).
Temples-I think I will keep them more like the standard to avoid confusion.Originally posted by LouLong
Temples were usually landlords as well and a good way of organizing production and land control, they often acted as bankers too (lending their treasury money). And through their production they could develop trade... Just some ideas. The Persians ths authorized the existence of a few religious lords inside their territories (Jews were one extreme case, Egyptian temples and quite a few in Anatolia too).
Walls: my 2 cents would be more like civil defense than like standard Civ3 walls. Besides they could have an effect on population (either limiting it or allowing it to grow (protection)). The protection they offer could be necessary as well for some improvements or wonders, maybe ?
Leader(s) and cities(not that importantsince they probably arent going to build any).Originally posted by The Last Conformist
I'm certainly no expert on Nabataeans, but if you remind me what you need for them more exactly I can try and see what I can do.
Kingship soon evolved from tribal sheikdom and with it, the urge and opportunity to emulate neighboring, more sophisticated, cultures. During the reign of King Aretas IV (9 B.C.- A.D. 40), Petra became an urban capital, complete with an oversized theater, a nymphyaeum, a public bath, temples, and magnificent rock-carved funerary monuments, many of which reached epic proportions.