Scenario Project: The Persian Empire

Good, I rather like Govenors Office too, and I agree on walls.

And I know what Angora is, it was a typo:p

btw here is a shot more of the map.
 

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Originally posted by mitsho
in an other way. I do not like it the way they are in normal civ. They should be 'more or less' vital to survive an assault :)

Will you have the quarry ressource? (city wall of stone is better than the one you can build without it (wood) )

You could make it the way that a city square gets no bonusses, hmm, but this isn't possible? hmm, I have no good idea, but I know that it has to be changed :)

mfG mitsho
Yes I have a stone resource. You just gave me an idea. With Timber you can build palisades(works like normal walls) and with stone you can build Walls.

But why would I want to remove the bonus from the city square?
 
Originally posted by The Last Conformist
Was Cyprus under Egyptian rule?

It looks like the Persians have a hefty challenge in store for them!
Yes it was. This surprised me too, but I did quite a lot of research on it, and my sources say that Cyprus was conquerd by Egypt a few years before the start of the scenario.
 
Yes, I'd also say that Cyprus was Egyptian this time (out of my mind). Weren't there these copper (?) mines in Cyprus? (or another metal?

I thought of the defensive bonus gained, but I 'misthought' :) But how are you gonna make the Wall effective (How will they work?)

mfG mitsho
 
Originally posted by mitsho
Yes, I'd also say that Cyprus was Egyptian this time (out of my mind). Weren't there these copper (?) mines in Cyprus? (or another metal?

I thought of the defensive bonus gained, but I 'misthought' :) But how are you gonna make the Wall effective (How will they work?)

mfG mitsho
Copper and Silver was very common on Cyprus. Iron and Gold can also be found.

How walls will work? They will just give more defence, like they do now. Exept they woundt have any bombard defence points, that way they can be build in all cities, not just towns.
 
Originally posted by Yoda Power
I also havent installed unit graphics either, though all units have been editet in now. Do you(the testers) think its important to have unit graphics installed in the first Beta? Installing the graphics and make sure there are no bugs will ofcause take more time.
Did anyone see this?
 
I defiantly have no objection to not using any special graphics to test balance and playability.
 
Originally posted by Yoda Power
Well Library, Angora and Arsenal is in then.

Maybe I should make temples reduce corruption? "Religios people dont steal" Just an idea. Or what about something like "Governors Office/House?"

edit: oh I forgot Walls! How should they work? Like in normal civ or should I make them available for all cities?

Temples were usually landlords as well and a good way of organizing production and land control, they often acted as bankers too (lending their treasury money). And through their production they could develop trade... Just some ideas. The Persians ths authorized the existence of a few religious lords inside their territories (Jews were one extreme case, Egyptian temples and quite a few in Anatolia too).

Walls: my 2 cents would be more like civil defense than like standard Civ3 walls. Besides they could have an effect on population (either limiting it or allowing it to grow (protection)). The protection they offer could be necessary as well for some improvements or wonders, maybe ?
 
Originally posted by The Last Conformist
Are the Nabataeans really necessary? Chances are they'll be squashed by the Babs early on anyway (much like Nabonidus' expeditions into Arabia, infact).
Well they will only have three cities and wont be important, but I think many people would like to see them in, and afterall they doesn't do any harm. This is how they look right now(from editor).
persiascreen4.gif

edit: and dont worry, Jerusalem and Gaza isn't going to look like that;)
 
Originally posted by LouLong


Temples were usually landlords as well and a good way of organizing production and land control, they often acted as bankers too (lending their treasury money). And through their production they could develop trade... Just some ideas. The Persians ths authorized the existence of a few religious lords inside their territories (Jews were one extreme case, Egyptian temples and quite a few in Anatolia too).

Walls: my 2 cents would be more like civil defense than like standard Civ3 walls. Besides they could have an effect on population (either limiting it or allowing it to grow (protection)). The protection they offer could be necessary as well for some improvements or wonders, maybe ?
Temples-I think I will keep them more like the standard to avoid confusion.

Walls-I like your idea, but how would you make them limit city growth? Also which wonders could it be a prequest to?
 
Originally posted by The Last Conformist
I'm certainly no expert on Nabataeans, but if you remind me what you need for them more exactly I can try and see what I can do.
Leader(s) and cities(not that importantsince they probably arent going to build any).
 
From a site I found googling:

Kingship soon evolved from tribal sheikdom and with it, the urge and opportunity to emulate neighboring, more sophisticated, cultures. During the reign of King Aretas IV (9 B.C.- A.D. 40), Petra became an urban capital, complete with an oversized theater, a nymphyaeum, a public bath, temples, and magnificent rock-carved funerary monuments, many of which reached epic proportions.

This Aretas IV guy could perhaps be Leaderhead, altho he's pretty late. But there must've been at three other Aretases before him, so simply naming the Leaderhead "Aretas" could work.

It also appears that the earliest known incident involving Nabataeans is as late as 312 BC - well after the fall of the Achaemenid Empire.

Bosra, at the modern Jordanian-Syrian border immediately south of Damascus, appears to've been another Nabataean centre. After Trajan's annexation of the kingdom it became the provincial capital.
 
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