kittenOFchaos said:
On the sea-mines part, the Nation whose mines they are should be able to move through them (they'll know the gaps you'd hope) so the German High Seas fleet could go out to fight for the North Sea
Well, even if you didn't want the player to be able to move through his own mine field, he'd still be able to unless you created a Python script otherwise since players can have any of their own units occupying the same square. So that works out by default.
Trip said:
The under-developed-ness of many countries is intentional. I wanted to provide some choice between whether to work on buildings or units. If every city had everything built already then there would BE no option: you just build units.
And I understand that, but since there's no choice but war, there's little choice but to build units. While I would certainly leave a number of improvements left to be built in most cities, some of them are seriously underdeveloped. Playing as Italy, I had to spend most of the game just getting my economy into some kind of working order. I realize, of course, that Italy, Austria-Hungary and the Ottomans are naturally going to be less developed than the main belligerents, but still. There should at least have been Libraries and Theaters in some of those Italian cities.
But basically, even for Britain, researching aircraft would've taken 28 turns. So that would be half the game before airplanes would be available... perhaps another 30 turns to discover a tech to give you Advanced Inf. or Advanced Light Arties. And that's with a 70% science rate. France, for example, needs like a 30% science rate just to avoid being seriously in debt every turn. I mean -10 gold/turn when you've got 100 gold is not terrible, but -90 gold/turn at the outset is
not good...
This is especially true for the AI which is programmed to build units almost to the exclusion of anything else. Most of the French cities were 1/4 of their original size by the end of the game. Paris was down to a size 3 and it had never been captured before I got there.