SCH0003 - Exploring The Arcane

... dang.

Of course, the patch to this game got lost with my hard drive crash. Now, I do back up a lot (I even have some old FfH2 versions/patches backed up... apparently I still can play SCH0002 without much ado :lol: ) but this patch got lost. :mad:

Either someone has to send me the patch, or I'm gonna have to drop out. :(
 
Ok, thanks. I'll repatch/play tonight, provided I don't have much leftover work from university.
 
Ugh. Illness has taken me and I'm likely not better until Monday. Can someone else take the game in my stead?
 
By the way, anyone got some ideas for the tech path?

-Magic techs - though I doubt they're going to be useful. Most level I spells are unit strengtheners, not spells good enough to eliminate troops on their own.

-Sailing->Writing->Trade: Economy path. Tech trading (Ethne, Cardith and maybe even Tasunke probably are happy to trade), bonus trade routes and libraries.

-Message from the Deep. Religion and easy-to-build axes.

-Cartography - if we really want OB, maps or CS. I doubt we're big enough for CS yet and OB isn't really useful until Sailing. Probably somewhere on the Trade path.

Also... what religion do we intend to follow? If it's going to be a magic-heavy game, perhaps OO for Hemah?
 
I would say, perhaps... Necromancy as magic tech? We have fire from palace, so perhaps Deathspam would do us some good?

And I think Carto and then Necro would be viable, not sure though...
 
Ooh, deathspam. Let me just get in my Tebryn Arbandi mindset for a sec... no probs, if there's one leader I've played too much in FFH2 it's Tebryn :D

Anyone else input? To me, the plan sounds good.
 
Necromacy sounds good. We can get a Entropy node for rust, thats very good since it strips the units off their weapons.
 
Well, we kept our cities and immediately got peace with Tasunke. But Faeryl is proving a bit more difficult to pacify.

Not that she's doing any damage. A few Hunters suicided but nothing else. :lol:

Nevertheless, I'll get a better report up soon.
 
As said before, Tasunke was actually quick to return to peace. Immediately after starting up the game, I went to the Hippus and asked for a nice white peace. Tasunke was happy to oblige. It might have something to do with the Orcs being between us and him. It might also have something to do with this war not being very well thought out. :rolleyes:
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Faeryl on the other hand did not want peace... well, she wants her city back, but she'll only get it back over a LOT over dead Amurite bodies. And while dead Amurites are currently lacking, there are more than enough dead Svartalfar for the both of us. Faeryl seems to have a bit of trouble with the fact that Hunters are poor city attackers... not that that keeps her from sending more. I replied by digging in at her city (there's an extra wall now to keep her out) and sending our forces there. We might not be able to take Thariss but that way we at least get to keep our gains.

Well, what can I say. The FfH AI often doesn't know when to quit. I think I've had AI's suiciding their units at a 10-to-1 ratio to my cities and they still want my city for peace.

External diplomacy is messy. Sheelba and Ethne have made peace and Sheelba remained at peace - I don't like that one bit. The Clan is very triggerhappy, they have Rantine up and we - might - just get hit by them soon. I'm a bit afraid of them. Thankfully the Hippus now have no land route to us so we cannot get surprised by Tasunke again.
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Ethne didn't get long to enjoy her peace, by the way. Now it was Sandalphon's turn to pick on the Elohim - odd, since the Sidar always struck me as fairly pacifistic in their ways.
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I queued up a few Adepts... Hey, we're exploring the arcane and Faeryl is not much of a threat at the moment. One is ready and a second is under way, both ready to begin Necromancy 101. The one that is already out is still unpromoted, and at the mana node.
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I don't know whether we want to go with a pure necromancer build (Death I/II/III, rest goes into Empower and Spell Extension) or go with a more mixed build. Personally I like going all the way with necromancy on at least a few mages, and use others for support magic. (We do want every mage to get Death I, though. That directly affects the number of skellies we can summon)

I've also built some basic infra, but nothing more than that. This map is very poor in production.

Techwise, I've started on Necromancy as discussed.

We also have a GS incoming in 1 turn. Bulb, settle, academize? The choice is yours!
 

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Looks good, Paulus! I am very afraid of the Clan as well - they are the best at ruining my games early :sad:

@Sidar: The best way to play Sidar is to fight alot (to get units to high levels to Wane them), and since this map looks crowded, he can't have many barbs to fight. Picking on a pacifist might just fit Sandalphon very well...

I don't really know who should play now, looks as if Trynth is MIA... Dux_, can you play a set?
 
Looks good, Paulus! I am very afraid of the Clan as well - they are the best at ruining my games early :sad:

There are sooo many triggerhappy AI's in FfH. The Clan is one of the worst - tied for first place with the Doviello - but that at least one civ declares on you within 100 turns is nearly guaranteed. It doesn't even need to be one of the triggerhappies. I think I've even got DoW'ed by Cassiel early.

(Though I must say I can understand the Doviello being so aggressive in the early game. The times I've played the Doviello I've noticed that the best way to play them is to crush your nearest neighbour within 50 turns)

And even worse is getting them to peace again in such a war, even when you're butchering their units - no peace until they get a city. Not even a hundred dead Balseraph troops against a few unlucky Khazad could make Perpentach realize he was getting nowhere :lol:

@Sidar: The best way to play Sidar is to fight alot (to get units to high levels to Wane them), and since this map looks crowded, he can't have many barbs to fight. Picking on a pacifist might just fit Sandalphon very well...

I don't really know who should play now, looks as if Trynth is MIA... Dux_, can you play a set?

Can't really tell about the Sidar, though. Don't have much experience with them.
 
Schwartz you can grab it now if you want, it seems as if the game stalled since Dux decided to disappear... If you play a set now I can get to it wednesday...
 
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