I'm trying to follow along with this thread but not doing a very good job of it....
The thing that I loved about viliages in Civ IV was that if you could get them to Cities they were supperior to any other improvement, however working them cost you in the short term and they could be squashed by an invasion. Plus having a huge metropolis around your cities just looked so freakin' cool!
I love the dynamic of Civ IV villiages and I love the fact that you could hurt someone by taking them out. It's a great gameplay aspect of Civ IV which is missing from Civ V. Anything we could do to bring this back would be awesome.
I love the idea of adding science to them! Currently there is almost no way other than conquering and removing population from cities to hurt a Civ that is ahead in science.
New Idea: It would be cool that instead of simply detroying them when you pilliaged them that you could pop a unit on top of one and get a lump sum of gold or science or culture or whatever each turn. Perhaps after a while they would drop back down to the town or villiage level. But could spawn a whole new way to fight wars!
I would also like to see Culture and Science separated more. It doesn't ever seem as if I can get a science victory without also being able to achive a culture victory as a consequence. (perhaps that's why I don't achive victories as fast as everyone else).
Seek's idea of:
Make Piety and Enlightenment exclusive again (I know I sound like a broken record with this, but I strongly think that it makes for a better game).
Sounds good to me also, Second that motion!
It would be really cool if buildings could be made that were exclusive of each other as well. Weather they contributed to Science or Culture or Hammers on villiages or simply were city wide. So if you build this building you can't build this... etc.
For example:
If you could build a Commercial Zoning Project that allowed factories to be built in villiages providig bonus hammers, or an Artistic Initative that increased Culture, or perhaps a Science Fair for a Science bonus, you could even do like an Exposition Center that would allow you to build villiages that had all of the above as bonus resources. Perhaps it costs so much per turn or something like that.
New Idea: How about a Commercial Center/Cultural Center/Science Center/Industrial Center improvement that gave a bonus itself but also allowed all the villiages around it to have bonus resources. Thus could be really effective if built in an open area.