Tarquelne
Follower of Tytalus
- Joined
- Dec 8, 2001
- Messages
- 3,718
There have been some comments in the main balance thread on Scions balance - from vastly overpowered to the opposite. I'd like to work on the balance some more...
Please share your opinions/ideas, along with:
When the balance gets thrown off - early, with Reborn, etc.
What settings you use (difficulty, small maps, crowded, Blessings of A., etc.)
How about tech strategies - have you found a tech path that seems far better than others?
I tend to play standard or large maps, often relatively crowded. (Erebus maps often allow a civ or two a lot of room, however.) Flavor start. Immortal. Usually Erebus or Continents and Islands.
All in all I'd like to see them nerfed, and think the best place to do that is via less Awakened/Reborn. (It's one area where I think less is more: Making population harder to get increases the civ's uniqueness where nerfing or removing UUs/UBs would decrease it.)
I've never liked the very early game *1.5 Awakened spawning multiplier. (It lasts until your population reaches 5.) Ditching it is what I'd like to try first - I think it makes it too easy to build "luxuries" in the capital - anything other than Awakened.
After that, maybe remove the spawning modifier for the capital's population.
Finally, I suspect both Awakened and Reborn are too cheap to build - especially Reborn - and harvesting Reborn from razed cities too profitable once you have the techs that boost it.
Please share your opinions/ideas, along with:
When the balance gets thrown off - early, with Reborn, etc.
What settings you use (difficulty, small maps, crowded, Blessings of A., etc.)
How about tech strategies - have you found a tech path that seems far better than others?
I tend to play standard or large maps, often relatively crowded. (Erebus maps often allow a civ or two a lot of room, however.) Flavor start. Immortal. Usually Erebus or Continents and Islands.
All in all I'd like to see them nerfed, and think the best place to do that is via less Awakened/Reborn. (It's one area where I think less is more: Making population harder to get increases the civ's uniqueness where nerfing or removing UUs/UBs would decrease it.)
I've never liked the very early game *1.5 Awakened spawning multiplier. (It lasts until your population reaches 5.) Ditching it is what I'd like to try first - I think it makes it too easy to build "luxuries" in the capital - anything other than Awakened.
After that, maybe remove the spawning modifier for the capital's population.
Finally, I suspect both Awakened and Reborn are too cheap to build - especially Reborn - and harvesting Reborn from razed cities too profitable once you have the techs that boost it.