Yep. I hadn't considered early f.t. routes, but I do think starting location is much more important than it is for other civs. Bad starts seem worse, good starts better. I'm not sure if there's much that can be done about it. It may be because of a very fundamental difference between Fallow and non-Fallow civs: The terrain need only offerand
rather than
,
, and
. (And maybe all you really need is
. Enough of those and you can go take someone else's
.)
I'll take a look at that.
One thing that could be done to homogenise starts has been discussed before: Removing the difference between terrain types for scions.
It seems wrong that scions really want everything to be plains. Sand, ice or grass, why would undead care?
And now, as far as I understand it, the infrastructure for such a change is in place.
Make all terrain types yield 1


EDIT:
Hey, if spawning does need an increase, how about the ability to get "great people" (note the lack of caps) from spawning? Rather than every Awakened being a generic population-unit you sometimes get a unit with some experience, or even - rarely - a Great Person (there are the caps.). These represent Scions who've remembered something useful to the new Age - most likely military experience. This would be based on some fraction of the spawning % and run in parallel - so you'd get these units in addition to Awakened.
Great idea. Then there could be a use for spawn boosters even when you can't get any more Awakened.