How well a game goes is heavilly dependant on startinglocation and the opportunities for early foreign trade routes..
Yep. I hadn't considered early f.t. routes, but I do think starting location is much more important than it is for other civs. Bad starts seem worse, good starts better. I'm not sure if there's much that can be done about it. It may be because of a very fundamental difference between Fallow and non-Fallow civs: The terrain need only offer

and

rather than

,

, and

. (And maybe all you really need is

. Enough of those and you can go take someone else's

.)
I've also noticed that flavor start often place the scions in less than optimal starting locations (may have to do with malakim snagging it when they're in the game.) every now and then. In the woodlands, far from any gold/gems/incense/patrian seems just wrong.
I'll take a look at that.
I think the passive awakened spawning needs to come a bit easier and hae a bigger cap.
(For other reasons the cap will be raised by 6 in the next patch.)
But why have a hard cap on it at all?
1) Because in some games bonuses build up quite a bit faster then the degradation. Yes, *eventually* the degradation has to win. But for the expected game length you'd be getting very high spawn %s.
2) To make you switch methods. A conscious design decision to put a bit of "english" on Scions play. (In case Fallow fanatical pop-spawning undead hedonists isn't enough.)
It seems liike you're forced to use warfare. Have to fight people to convert them, and to raze their cities.
That's why a recent patch made it harder to get Reborn via priests, but easier to build. And why the next patch will decrease Reborn/population from razed/captured cities.
And given
that, what you want - an increase to spawning rate and/or cap - is something I'm open to. Either via a straight-forward tweaking of the numbers or (ideally) via the introduction of more ways to get a bonus. (Any suggestions?)
I could also increase the Scion War Weariness modifier, or lower the bonus from the Dark Council. (How many players even notice they have a War Weariness penalty, I wonder.)
EDIT:
Hey, if spawning does need an increase, how about the ability to get "great people" (note the lack of caps) from spawning? Rather than every Awakened being a generic population-unit you sometimes get a unit with some experience, or even - rarely - a Great Person (there are the caps.). These represent Scions who've remembered something useful to the new Age - most likely military experience. This would be based on some fraction of the spawning % and run in parallel - so you'd get these units in addition to Awakened.