xienwolf
Deity
Never played Exalted, but loved the artwork and combat maneuvers when i browsed the book a few dozen times over the years 

The Scions are highly addictive, kept me low on sleep for a week now
However... is it possible that there's a problem with legates "capturing" reborns? I almost never get a reborn out of a fight.
In a previous game, I had 4 priest units each ~120 XP and all I ever got from them were 2 reborns during the entire game. Now, in a new game, it seems to be the same.
I used the world editor to experiment a bit: slaying ~40 goblins and ~40 scouts (AI-civ) did not get me any reborn at all. So much about 20% chance.
If it's not a bug, am I missing something? An important tech, promotion, national building...?
Please help...![]()
is there any chance of fixing this on my own, adding a line here or there?
the next patch always takes too long when you're waiting for it... (even if it happened tomorrow *g*)
Can you explain to me again why I sometimes can raise a city to population 8 with Awakened and sometimes only to 4 .. the value varies .. by using 'add to city'?
It should be because of the happiness limit - the 'add to city' spell won't work if it'd make the city unhappy. ATM I can't think of any other intentional limitations placed on the ability.
So... now that a bunch of new players have tried the Scions out - What do you think of Heavy Formation and the HF Units (Axeman/Honored Band, Champion/Principes, Royal Guard/Praetorian, Phalanx)?
Currently the version for the next release is:
+10% combat
10 collateral damage protection (added)
Move discount of -1
+1 support cost (changed from straight +1 gold cost)
Can't get Mobility.
The HF units have resource-based discounts available. IIRC they're generally a little more expensive than their equivilents without any of the resources, a little cheaper with.
That's *supposed* to happen is that you want some around, but they're too expensive to spam.
It just seems like very little benefit for a lot of cost
The principes.. it's frustrating that my experienced honored bands, the first wave of any city attack, are stuck with headless when I upgrade them to principes, yet new principes I build for defensive purposes need to gain some levels and waste a promotion on headless.
Ghostwalkers will suddenly loose the ability to feed Creepers. I've not been able to figure out any consistent reason why they can feed one or two creepers then quit being able to.
If the chance to spawn an awakened drops into the negative range, building additional building that should bring it up simply make the chance drop further. Can the chance be set so there is always a minimum chance an awakened will spawn as long as population limit has not been reached?
iDecayMod = 111 - (iGTurn * iTurnMod)