Tarquelne
Follower of Tytalus
- Joined
- Dec 8, 2001
- Messages
- 3,718
I approve.![]()
Good.

The difficulty-level adjustment is +50% at Settler, -10% each level after that. So +10% at Noble and -30% at Deity.
We'll see what happens.
I approve.![]()

oww this is gonna hurt bad playing them on immortal/diety =(
Honestly I do not see why spawning should be linked to difficulty, it ain't that hard people.
Alcinus - The Mad Thaumaturge:[...] A new death returns him to the Emperor. Though even that's not certain.
he'll always respawn, but not always under your control. He can be revived in the service of another civ, which means you'll have to kill him again to have him return to you.
Another reason i'm now going the recon line with the SoP first, grabbing the other council members before getting alcinus. Don't worry about defence, just get a few velites up to unplacable early game vs barbs, upgrade them to certinus (or whatever the hunter replacement is) and they should be able to stop pretty much everything your opponents throw at you. unplacable + drill 4 = 6-10 first strikes, with +50% heal rates + march
It seems unless this "feature" is changed, getting all 4 members together in one city is highly unlikely unless you get Alcinus last which means postponing the adept line.
I generally go for Adept first, and just hope he'll come back. He does tend to return - There's 2 checks performed when he's killed:
In the first the Scions have a 1/3 chance of getting him. If they don't there's a second check in which all non-barbarian civs - including the Scions - have an equal chance to get him.
That's the way it is now. (And has been for awhile.) The next patch should include a "spell" for Emperor's Daggers showing them where Alcinus is located. And they'll still be able to attack him without triggering a war via their other special "spell".
Tarquelne, what do you think of letting him always return to the Scion Capital if he is killed by an Emperor's Dagger? Or at least a much higher chance?

he'll always respawn, but not always under your control. He can be revived in the service of another civ, which means you'll have to kill him again to have him return to you.
Another reason i'm now going the recon line with the SoP first, grabbing the other council members before getting alcinus. Don't worry about defence, just get a few velites up to unplacable early game vs barbs, upgrade them to certinus (or whatever the hunter replacement is) and they should be able to stop pretty much everything your opponents throw at you. unplacable + drill 4 = 6-10 first strikes, with +50% heal rates + march
That's a good idea. I'm not sure I can do it, but it's certainly a good idea.
I do generally play on smaller maps - or at least fewer civs. The map type can indeed make a big difference. Some Erebus maps, for example, seem to generate large areas that stay Barbarian most of the game. Alcinus can wander into one and never come out.

...Some Erebus maps, for example, seem to generate large areas that stay Barbarian most of the game. Alcinus can wander into one and never come out.
Why not make a dagger transfer some kind of promotion that makes units resurrect in capital when it kills the unit if the unit has the "mad" promotion?
Or you could check for PROMOTION_ALCINUS_HOSTILE if you want to make it a little harder. Assume the bribes include misplacing the corpse.
Very good idea.However, with the new experience system all you have to do is park them in a city with a Hunting guild for a while. Is that intended behaviour?