PPQ_Purple
Purple Cube (retired)
- Joined
- Oct 11, 2008
- Messages
- 5,764
I like the idea about trade routes and the one about rituals. Here are my thoughts on the matter:
Rituals: Instead of having 2 repeatable rituals, Ritual 1 (cheap and weak) and ritual 2 (good one actualy), that would unbalance the game. I propose only having one ritual. This hovewer would be made so that it increases in cost each time you use it. So for a fictional example: 1st use - 400
, 2nd use - 550
, 3rd use - 750
, 4th use - 1000
...
So while they would start of as a cheap way of increasing your population. They would get more and more costly over time so that instead of relegating them to some weak cities, you would have to use your capitol or a smilary strong city for it.
Rituals: Instead of having 2 repeatable rituals, Ritual 1 (cheap and weak) and ritual 2 (good one actualy), that would unbalance the game. I propose only having one ritual. This hovewer would be made so that it increases in cost each time you use it. So for a fictional example: 1st use - 400




So while they would start of as a cheap way of increasing your population. They would get more and more costly over time so that instead of relegating them to some weak cities, you would have to use your capitol or a smilary strong city for it.