Zeppa
Chieftain
This thread has 180 posts all dated 5/11. Lots of people care about the Civ franchise.
This thread has 180 posts all dated 5/11. Lots of people care about the Civ franchise.
Which is why I'm hopeful that some constructive criticism from longtime fans may encourage Firaxis to make some alterations in the graphics between now and release. It's a long shot, admittedly, but one I'd very much like to see. It need not be extensive, just a bit of tweaking to look more realistic and less fantastical.
Plus, if it's as moddable as Civ4 (and 5 to some extent), we'll get a new Blue Marble mod eventually.Honestly all they'd have to do is drop the saturation and add atmospheric stuff (which there may well be already, all of these screens are zoomed quite close). They're still months away from release, there's no chance this will be final graphics
Looking at the 1st screenshot, in the center right just east of the city, there appears to be an early level mine. In the 2nd screenshot we see another mine in the lower right also east of the city. This second one appears to have visible metal on the surface (Silver possibly?) and a second structure to the tile on the far right. And in the the 3rd we see two. One 2 tiles northwest of the lower city right next to a river that seems to have copper ore and yet another on the top right corner, just northwest of the upper mountain city. This one looks like its at a later stage than the mine in S1 (screenshot 1). So its likely that mines have stages to them like the Shrine/Spiritual/Holy? Districts in S1.
That would certainly be nice, and the screenshot does seem to suggest it.In those units Arioch posted the Egypt's swordsman seems to have brown skintone, maybe units have more ethnic looks or it's the same swordman for each empire.
IGN
If you’re on the coast, obviously you’re going to want to build a harbor. But these take up tiles, so eventually you also have to think about feeding your people. You have to make sure you can still build farms and mines, and wonders take up whole tiles as well. You can’t have everything everywhere.
Civ VI Looks like halfway between Endless Legend full-on district based developments and CiV tile improvements.
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S3 - Directly north of the lower city across the river at the border of the Japanese (I'm assuming) territory there's a whole bunch of flowers that seem out of place. A resource possibly?
Dye maybe?
Also in lower S3... Crabs resource
I can't tell if its sheep or pigs or whatever the heck it is.
S2 - BANANAS!
I found the 'realistic' graphics of Civ5 made them a bit too dark and hard to tell terrain with lots of units apart. Visually, large armies sort of blurred together unless you fiddled with a lot of settings. Brighter, more vivid colors sounds nice.
I dont fully understand the outrage about the graphics.
As stated before this is early gameplay screenshot
And I would like the mention the best aspect of any civ game is the Mod Community. I would assume in the 1st weeks of release there will be a graphic mod.
Ok, seriously, I believe you are right. But should I be happy about grown up looking terrains if a childish looking Cleopatra looks at me in Diplo screen?