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Screenshot analysis!

Discussion in 'Civ6 - General Discussions' started by Camikaze, May 11, 2016.

  1. Usul13

    Usul13 Warlord

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    I think the stuff on the right side is maybe clay. It's definitely different from the stuff on the left side. I think that you're right about the later. It seems to be copper.
     
  2. stealth_nsk

    stealth_nsk Deity

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    Some buildings are built on city tiles themselves. We could see Palace, Monument and Granary. Looks like there's not enough place for anything else except for walls.
     
  3. spfun

    spfun King

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    Lighthouses seem to be in weird locations, like in screenshot 2 the great lighthouse takes up one hex and it looks like a harbor takes up the other hex, yet in between these 2 hexes is a lighthouse... Yet there's only 2 water hexes and 3 buildings. In the third screenshot a lighthouse is in a weird position also.
     
  4. Talcove

    Talcove Slayer of Spies

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    I'm guessing that regular lighthouses are part of harbour districts and show up there like barracks would show up in military districts.
     
  5. stealth_nsk

    stealth_nsk Deity

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    Yeah, this perfectly makes sense.
     
  6. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

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    That seems likely to me as well, and they probably appear on the edge of the Harbor District in the direction of open water.
     
  7. spfun

    spfun King

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    Yeah makes sense, the lighthouse will be a building you can build in the harbor district.
     
  8. TheMeInTeam

    TheMeInTeam Top Logic

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    I'd rather play the game then spend hours per playthrough waiting to be able to play it while looking at it.

    If I want a realistic picture of what the world looks like, it's a short trip from my computer to the front door, but I can't in good conscience do Civ actions IRL.
     
  9. Toulouse

    Toulouse Warlord

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    Thousands of hours in the series, but I just can't get past how dumb this looks. The screenshots are telling me LOUDLY that they aren't making Civ for me anymore.
     
  10. BDecker19

    BDecker19 Chieftain

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    Great mod!
     
  11. Ryuu Falconwing

    Ryuu Falconwing Chieftain

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    Too much brown filter for my taste reminds me of a wii game.
     
  12. TPangolin

    TPangolin Just the worst person

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    This is amazing! I might try my hand at some edits later on.
     
  13. gcm4738

    gcm4738 Senator from Abyssinia

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    wow

    considering you've got to be on the inside team TMIT... one can only suppose that Civ as we know it... or once knew it... is....


    Dead

     
  14. TheMeInTeam

    TheMeInTeam Top Logic

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    I'm just saying that I don't think you can win a diplo victory in real life by nuking people, unless you have a...liberally applied definition of "diplomatic" and "victory".
     
  15. dojoboy

    dojoboy Tsalagi

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    This was my very first thought when I saw the screens. I'd be lying if I didn't say I felt a pang of disappointment.
     
  16. TPangolin

    TPangolin Just the worst person

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    My take on editing:

    Spoiler :
     
  17. HorseshoeHermit

    HorseshoeHermit 20% accurate as usual, Morty

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    The screenshots confirm rivers will be placed the same. That's a phooey.

    Is that an elevation property on some coastal tiles? See, some have a rocky cliff but others have a beachhead.
     
  18. dexters

    dexters Gods & Emperors Supporter

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    The dof effect adds a ton to the visuals. Hope it's a toggle in the final game.
     
  19. AriochIV

    AriochIV Analyst

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    Depth of field is really silly in strategy games. You're obscuring my vision.

    It's likely that certain actions or improvements may require a beach instead of a cliff, or vice-versa.

    Note how the waves are crashing against the cliffs. It's a nice touch. Animation may add a lot to the relatively simplistic graphics.
     
  20. shaglio

    shaglio The Prince of Dorkness

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    Perhaps Embarkation cannot be done at cliffs.
     

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