KrikkitTwo
Immortal
- Joined
- Apr 3, 2004
- Messages
- 12,418
First District seen with a different base cost.
I don't remember seeing this posted so far... Details on Aqueduct:
Spoiler :![]()
So, what happened to Evita? She seemed to be replaced by Rufio. Did Evita bite the dust?Also, was this discussed already?
With access level "Open", you can see hidden agendas. China has "Paranoid" and America has "Environmentalist".
Gossips at this level show what kind of policies other civs use, and what districts are they building. Seems pretty interesting.
Spoiler :![]()
Spoiler :![]()
So, what happened to Evita? She seemed to be replaced by Rufio. Did Evita bite the dust?
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The truth is I never left you . . .
Also, was this discussed already?
With access level "Open", you can see hidden agendas. China has "Paranoid" and America has "Environmentalist".
Gossips at this level show what kind of policies other civs use, and what districts are they building. Seems pretty interesting.
Spoiler :![]()
Spoiler :![]()
In those screenshots, the agreements line with the icons is also new. Teddy has one with Spain and two with Qin. I think the second one is Open Borders because you can see on the map that China has a dotted line with Spain. I can't tell what the first icon represents.
I think the first one is for having a delegation, because there's a similar icon in the diplomatic service civic, and that one is for a resident embassy, which sounds like an improved version of a delegation.
It has been pointed out earlier in this thread. I do expect that it is tied to the gossip system for at least for knowing which Civ it is. When the player mouses over the circles, it has a tool tip (but I don't have a timestamp in a video to point at). I can't recall if that shows unmet civs or not.
It might be more than the era. It might be like when people were looking at the research values in the tech tree to figure out whether civs knew a tech.
I don't remember seeing this posted so far... Details on Aqueduct:
Spoiler :![]()
I love this implementation of the aqueduct. It's very cool. But why the "must be adjacent to the city center" clause? Why not allow players to invest in very long aqueducts that carry fresh water to a city from multiple tiles away?
I love this implementation of the aqueduct. It's very cool. But why the "must be adjacent to the city center" clause? Why not allow players to invest in very long aqueducts that carry fresh water to a city from multiple tiles away?
I can't say that I am very excited for the bath being a district that replaces the aqueduct. If anything, out should bee a building that goes into the aqueduct district.
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