Screenshot analysis!

6 difficulty levels is nice catch and I like that! In civ5 almost nobody ever played first three difficulty levels, while other were weirdly unbalanced
(prince-->king->emperor------->immortal). I like change for less but better defined difficulty levels. I guess they will be like

1) Between Settler and Chieftain
2) Between Warlord and Prince
3) Between Prince and King
4) Between King and Emperor
5) Immortal
6) Deity

Three diff levels "nerfed ai" seemed very redunant in civ5.
 
6 difficulty levels is nice catch and I like that! In civ5 almost nobody ever played first three difficulty levels, while other were weirdly unbalanced
(prince-->king->emperor------->immortal). I like change for less but better defined difficulty levels. I guess they will be like

1) Between Settler and Chieftain
2) Between Warlord and Prince
3) Between Prince and King
4) Between King and Emperor
5) Immortal
6) Deity

Three diff levels "nerfed ai" seemed very redunant in civ5.

It was mentioned what "Prince" level is the one without bonuses. So, based on early civ games we'll likely see something like this:
1. Chieftan. Heavy human bonuses.
2. Warlord. Small human bonuses.
3. Prince. No bonuses.
4. King. Small AI bonuses.
5. Emperor. Heavy AI bonuses.
6. Deity. Insane AI bonuses.

Of course, there's still possibility what we'll have more than 6 levels somehow.
 
Did we see coastal pillaging healing norwegian ships?

That is not the mechanism. The Norwegian ships had a (fortify and) heal icon [the heart] available to them while at sea. You can see it in the latter part of the Norway segment of the livestream. It is like the heal outside friendly territory promotion in Civ 5.
 
I just want marathon games. I can't play "short" versions of Civ. I need those mega long games.
 
That is not the mechanism. The Norwegian ships had a (fortify and) heal icon [the heart] available to them while at sea. You can see it in the latter part of the Norway segment of the livestream. It is like the heal outside friendly territory promotion in Civ 5.

I'm aware of that. However, I'm unsure if you answered my question with a no or didn't answer it at all. Does coastal pillaging heal ships? I assume it does, but it would make the ships incredibly strong.
 
I'm aware of that. However, I'm unsure if you answered my question with a no or didn't answer it at all. Does coastal pillaging heal ships? I assume it does, but it would make the ships incredibly strong.

At minute 15:00 of the let's play religion video, when playing with Norway Anton says that pillaging farms gives healing (but nothing else unless you have the "Loot" promotion which is a special promotion for Norway which gives +50 gold for coastal raids). The other districts/improvement give only specific yields (science/gold/faith) but not healing. Longships can also heal in neutral sea tiles (ordinary triremes can only heal in friendly sea tiles).
 
At minute 15:00 of the let's play religion video, when playing with Norway Anton says that pillaging farms gives healing (but nothing else unless you have the "Loot" promotion which is a special promotion for Norway which gives +50 gold for coastal raids). The other districts/improvement give only specific yields (science/gold/faith) but not healing. Longships can also heal in neutral sea tiles (ordinary triremes can only heal in friendly sea tiles).

I just watched that part again. It seems like they are talking not especially about coastal raid, but pillaging in general. So units only heal when pillaging farms. I wasn't aware of that (and I have no bad feeling for not knowing since it is easy to not hear that sentence in between). Thanks for the notice! This makes Berserks, Longships (still incredibly good though) and Norway in general less good in my strategy book. But when the Longship UA sticks around when promoted, Norway will still be a real pain for everybody else.
 
Wow i had completely missed that farms and nothing else (fishing boats?) give healing, that is actually a pretty neat detail.
You want your farms towards the "inside" of your empire so they are not so easy to loot for invaders. Yes any looting sucks but the enemy trading movement points for health has got to be the worst unless you severly outclass them, in which case, why are you getting pillaged in the first place :p
 
Wow i had completely missed that farms and nothing else (fishing boats?) give healing, that is actually a pretty neat detail.
You want your farms towards the "inside" of your empire so they are not so easy to loot for invaders. Yes any looting sucks but the enemy trading movement points for health has got to be the worst unless you severly outclass them, in which case, why are you getting pillaged in the first place :p

Definitely a neat detail. Of course, you don't want your districts on the outside of your empire either...and to maximize your farm adjacency bonuses from Feudalism, some farms on the outside might be inevitable.

I'm looking forward to finding out how forts work (can you build a row of them adjacent to each other?). Can't think of anything besides encampments and forts that you really want on the outside. Maybe wonders, since they can't be pillaged.
 
Do land units heal when pillaging?

Perhaps they removed heal from pillage because pillage gives better other yields

We have seen healing on pillage previously, but not recently.
 
In civ5 almost nobody ever played first three difficulty levels
I played Chieftain, thank you very much. :p I would have liked a more challenging game, actually, but the AI became increasingly arbitrary and warlike at higher levels, and I preferred to focus on peaceful building. Hopefully Civ6 will rectify that.

I just want marathon games. I can't play "short" versions of Civ. I need those mega long games.
I want a game speed between Epic and Marathon. Anything faster than Epic is just uncomfortably fast, but Marathon feels like it creeps along painfully. :(
 
It was mentioned what "Prince" level is the one without bonuses.

Note that the pdf manual for Civ V claimed that; which was an outright lie. (In Vanilla and G&K Civ V, the AI played on Chieftain)
Civ IV AI had on Prince in Vanilla a massive 85% discount upgrading existing units.

So given this history, I'm highly skeptical that Prince level in Civ VI at release will actually have no bonuses to the AI.
 
I don't think there has to be a level where the bonuses/penalties all equal 0. They might have some bonuses/penalties for balance reasons. It is however the difficulty where the differences between the player and computer are the least. Below that level, the changes favor the player and above that level they favor the computer.
 
I don't think there has to be a level where the bonuses/penalties all equal 0. They might have some bonuses/penalties for balance reasons. It is however the difficulty where the differences between the player and computer are the least. Below that level, the changes favor the player and above that level they favor the computer.

Yes, something like this.
 
I played Chieftain, thank you very much. :p I would have liked a more challenging game, actually, but the AI became increasingly arbitrary and warlike at higher levels, and I preferred to focus on peaceful building. Hopefully Civ6 will rectify that.

Off thread: The key to avoiding warfare in higher difficulties is bribing the AI to declare war on someone else, preferably someone close.

Just keep them busy and you are free to build your empire, works like a charm.
 
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