Screenshot analysis!

I'm pretty sure the quarry and mine would be reversed. The mine cart seems like it should be for mines and the pick axe would be for the quarry. In the builder video, they clicked the one in the bottom right for the stone which would be a quarry.
Ok yeah, that would make sense also, didn't put too much thought into which one of them was which.
 
YOOO ARIOCH

Dunno if you caught this from the Egypt video.

New Economic Policy:
Insulae: +1 housing in all cities with at least two districts


Also Oil Wells give +2 production.
 
Though, if not implemented already, I'd definitely suggest an auto-refresh in the event I want to keep my trade route going between two very close cities. Ed's stance on automation aside, If I'm transfering production between cities to rush a wonder, or food to speed up growth - I don't want to have to refresh the route every 4 turns when I know I'll be needing it for about 20.

I'd like the trade UI to have a modifiable counter column with a label next to it indicating the remaining number of mandatory turns that the route must remain in effect. Once that goes to zero the label turns into a "cancel now - [X]" button. The counter itself would allow the user to increase or decrease (though never less than the mandatory number) the number of turns before the next "do you wish to maintain this trade route" pop-up appears.
 
there a swordsman unit we haven't seen before. so medieval swordsman unit confirmed?:)

The swordsmen just look like swordsmen, but of two regional varieties: the Chinese swordsmen look similar to the Japanese swordsmen, and both look different than Egyptian swordsmen. They all use the same icon. There appears to be a new unit that uses a halberd icon though, an Egyptian unit there. Possibly a Lancer or Knight on the left? It also uses a new icon.

From the district placement screen, I believe Japan's bonus is +1 to a district's yield for each adjacent district, and the city center counts as a district.

Edit: Zooming in on the popup when they mouse over the halberd icon, it looks like they're pikemen. Just a new icon. Which suggests the units on the left may just be knights, though possibly lancers since they are using lances.
 
The swordsmen just look like swordsmen, but of two regional varieties: the Chinese swordsmen look similar to the Japanese swordsmen, and both look different than Egyptian swordsmen. They all use the same icon. There appears to be a new unit that uses a halberd icon though, an Egyptian unit there. Possibly a Lancer or Knight on the left? It also uses a new icon.

From the district placement screen, I believe Japan's bonus is +1 to a district's yield for each adjacent district, and the city center counts as a district.

Edit: Zooming in on the popup when they mouse over the halberd icon, it looks like they're pikemen. Just a new icon. Which suggests the units on the left may just be knights, though possibly lancers since they are using lances.

i don't know the one to the left is a knight and the one to the right is a pike man it be weird to show the samurai fighting 2 medieval and 1 classical era units ah but i might be wrong.
 
i dont know the one to the left is a knight and the one to the right is a pike man it be weird to show the samurai fighting 2 medieval and 1 classical era units.

Well they're definitely swordsmen, you can see the name of the unit in the bottom-right.
 
The other unit is also definitly know as Pikeman appears on the bottom right. We don't know whether it is a knight or lancer though.
 
Some things you might have missed in the video:

Unimproved Wine (Grapes):
Spoiler :
Grapes.png


Japanese and Chinese share the same unit "skin" for swordsman:
Spoiler :
Japanese_and_Chinese_same.png


Which is different to the Egyptian swordsman:
Spoiler :
Egypt_different.png


And also different from the Roman swordsman (not on this video, source: http://well-of-souls.com/civ/civ6_units.html)
Spoiler :
civ6_swordsman1.png


Did you see the ghost tirreme?
Spoiler :
Ghost_Tirreme.png


Those Ice tiles look very impressive:
Spoiler :
Awesome_ICe.png


Unknown White and Flowery/Planty Resource:
Spoiler :
Unkown_Resource.png


Meiji Restoration UA seems to be game changer in certain situations:
Spoiler :
Big_Bonus.png


Do Samurai/Japanese units regain HP when fighting?
Spoiler :
Samurai_Recover_HP2.png
Samurai_Recover_HP.png


We must get used to not building the wonders we like. Might be frustrating at first to see this:
Spoiler :
No_wonders.png


And finally, anyone have a clue what these two icons mean?:
Spoiler :
Wierd_Stuff.png
 
Some things you might have missed in the video:
And finally, anyone have a clue what these two icons mean?:
Spoiler :
Wierd_Stuff.png

Tiles to buy, tiles worked? Coin & citizen icons, respectively.

Also, here's a screenshot where it says 2 horses are required to build a horse. Dunno if it's concrete evidence of anything in particular though.

Spoiler :
TJjshUJ.jpg
 
Some things you might have missed in the video:


Those Ice tiles look very impressive:
Spoiler :
Awesome_ICe.png

Yes, the Ice is definitely impressive. Did we see those icons on the leaderheads before too? It appears that the diplomatic relation/attitude is now visible.
 
This neighborhood seems to have taller buildings than the ones we've seen so far. Either this means that there are indeed buildings that can be put into the neighborhood, or alternatively it just upgrades with time and/or as more population occupies the neighborhood.

Spoiler :
 
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