Screenshot analysis!

Military Engineer tooltip from quill18 part IV:
civ6_military_engineer_tooltip1.jpg


Who is William Randolph Hearst ?
He was an American newspaper baron. His mansion "Hearst Castle" is a tourist attraction in Southern California.
 
I read that there's hidden Agendas called "Darwinist" and "Money Grabber".

Anyone catched what they are ?
 
I read that there's hidden Agendas called "Darwinist" and "Money Grabber".

Anyone catched what they are ?

No. But I can guess.

Darwinist hates weak civs (survival of the fittest)

Money Grabber wants to stockpile Gold.
 
Good ideas.

I'm so innocent that I thought that maybe Darwinist has something to do with National Parks or nature.. :blush:
 
Anyone ever post a picture of what looks like a teabag for a resource? I'm seeing one at 23:15 in yesterday's Livestream.

Tea makes so much sense as a lux resource, since it's essentially been England's most notorious trade item since the founding of the East India Company.
 
@AriochIV The cranes unlocked at Electricity that you think is supposed to be the shipyard can't be it. That's because you need to research Steam Power before Electricity, and Steam Power's eureka is to build 2 shipyards. It may be indeed the third building in the Harbor District.
 
From the new blog we get new images of the aqueduct. It's coated with green now instead of cyan, and comes with smaller buildings that look a bit like a neighborhood. Not sure what to think anymore.
Spoiler :
attachment.php
 

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Can anyone corroborate the return of Trading Posts? I'm 99% sure I saw a mention of it in the trade route UI. I think maybe you could spawn one using a Teader Unit? Or maybe they get generated automatically. No idea where I saw it though.
 
This article seems to show China with a different shade of green in its borders

Spoiler :

CivilizationVI_Screenshot_GreatWall_2.jpg



There's also France with the weird dotted border during the Industrial Era:

Spoiler :

CivilizationVI_Screenshot_GuardImpVSRedcoat_2.jpg



I'm guessing it's just a weird glitch? Maybe they're messing with how the borders are drawn for some reason...

In one of the gameplay vidoes, I'm not sure which (BAStart, I think), there was an alert that England had started enforcing its borders, and any non-English units within the borders would be removed. I suspect the dotted borders have something to do with that.
 
@AriochIV The cranes unlocked at Electricity that you think is supposed to be the shipyard can't be it. That's because you need to research Steam Power before Electricity, and Steam Power's eureka is to build 2 shipyards. It may be indeed the third building in the Harbor District.
I noticed that. It's a work in progress. :D

This article seems to show China with a different shade of green in its borders

Spoiler :

CivilizationVI_Screenshot_GreatWall_2.jpg



There's also France with the weird dotted border during the Industrial Era:

Spoiler :

CivilizationVI_Screenshot_GuardImpVSRedcoat_2.jpg



I'm guessing it's just a weird glitch? Maybe they're messing with how the borders are drawn for some reason...
As they said in the Firaxis livestream, the build we're seeing in these playthroughs is a month old. They're changing the civilization color schemes and UI still.
 
From this Russian video

Amsterdam is a commercial CS
Spoiler :
AmsterdamCS_zpsjxf3f8xn.png


Buenos Aires is an industrial CS
Spoiler :
BuenosCS_zpsferpygad.png


There may also be some tooltips shown briefly of Renaissance era civcs/techs

Also a lot of good views of Petra on the map.
 
A handful of the districts seem to break what most seem to define as district "rules". It seems that Industrial and Entertainment districts affect cities beyond the one that constructed them, Aqueducts don't factor in pop and, quite possibly dealing with people's primary complaint about the neighborhood; Neighborhoods aren't restricted to 1 per city.
 
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