Screenshot analysis!

Have we confirmed that there aren't Unique Districts for the Commercial Hub, Campus, Encampment, and Holy Site? (and neighborhood, airport, and spaceport?)

We have seen replacements for the Harbor (England), Entertainment (Brazil), Industrial (Germany), Aqueduct (Baths, probably Rome), and Theater Square (Acropolis, probably Greece) districts, right?
 
Have we confirmed that there aren't Unique Districts for the Commercial Hub, Campus, Encampment, and Holy Site? (and neighborhood, airport, and spaceport?)

We have seen replacements for the Harbor (England), Entertainment (Brazil), Industrial (Germany), Aqueduct (Baths, probably Rome), and Theater Square (Acropolis, probably Greece) districts, right?

We have three unique infrastructures that are still completely unknown (Russia, Kongo, and Sumeria) and have seen no footage since the lost livestream with the tooltip build, so I don't think we can confirm there aren't replacements for those, but it does seem like there won't be replacements for all of them, at least not until DLC rolls out.
 
We have three unique infrastructures that are still completely unknown (Russia, Kongo, and Sumeria) and have seen no footage since the lost livestream with the tooltip build, so I don't think we can confirm there aren't replacements for those, but it does seem like there won't be replacements for all of them, at least not until DLC rolls out.

Yeah, I was more curious about if we had seen the tooltips for those districts' techs since the build that started showing us such things. Since all 3 of those leaders were in the Civilopedia, one would assume their uniques had been implemented into the game as well. So seeing nothing alongside the normal district unlocks would be telling enough, in that build.
 
Have we confirmed that there aren't Unique Districts for the Commercial Hub, Campus, Encampment, and Holy Site? (and neighborhood, airport, and spaceport?)

We have seen replacements for the Harbor (England), Entertainment (Brazil), Industrial (Germany), Aqueduct (Baths, probably Rome), and Theater Square (Acropolis, probably Greece) districts, right?

Well, we can't really confirm that something isn't there without complete access to the game. I must have missed the Baths. Was that in the Barbarossa civilopedia blunder ?
I kind of just assumed that the Forum would be Rome's UD. Would have been a good Commercial Hub, but only the ones you mentioned are confirmed.
I think it's likely that they add one unique version of each district except neughborhoods, airports and spaceports just to have a somewhat complete set.

The only obvious choice for Commercial Hubs I can think of is a Bazaar for Arabia.

A good Holy Site replacement would be a Wat, but that's already a building and there's no Southeast Asian civ :(. The next best candidate would be the Ziggurat for Sumeria.

The only Campus UD that comes to mind would be Research Institutes for Russia if they want to give them something from Soviet times, but it would be a bit weird to have it in the Ancient Era. Then again, Street Carnevals...

Can't think of any good Encampment repalcements.

Edit: Just checked Arioch's site and saw that Arabia has the Madrasa building. Hard to keep up these days. Looks like we won't have one of each in the base game.
I'm still fairly confident about the Ziggurat and somewhat confident about the Research Institute, although both could be districts or buildings.
 
I must have missed the Baths. Was that in the Barbarossa civilopedia blunder?
I kind of just assumed that the Forum would be Rome's UD. Would have been a good Commercial Hub, but only the ones you mentioned are confirmed.
See here for the info on Baths.

They might hold some of the unique districts for expansion civs.
 
Well, we can't really confirm that something isn't there without complete access to the game. I must have missed the Baths. Was that in the Barbarossa civilopedia blunder ?
I kind of just assumed that the Forum would be Rome's UD. Would have been a good Commercial Hub, but only the ones you mentioned are confirmed.
I think it's likely that they add one unique version of each district except neughborhoods, airports and spaceports just to have a somewhat complete set.

The only obvious choice for Commercial Hubs I can think of is a Bazaar for Arabia.

A good Holy Site replacement would be a Wat, but that's already a building and there's no Southeast Asian civ :(. The next best candidate would be the Ziggurat for Sumeria.

The only Campus UD that comes to mind would be Research Institutes for Russia if they want to give them something from Soviet times, but it would be a bit weird to have it in the Ancient Era. Then again, Street Carnevals...

Can't think of any good Encampment repalcements.

Edit: Just checked Arioch's site and saw that Arabia has the Madrasa building. Hard to keep up these days. Looks like we won't have one of each in the base game.
I'm still fairly confident about the Ziggurat and somewhat confident about the Research Institute, although both could be districts or buildings.

I think Ziggurats fit better as a unique improvement.
You are right about Arabia and Bazaar.
However, the replacement of holy site, encampment and campus, they can come with future civs. something to replace research institutes to Korea? maybe.
Something to replace encampment for a warmonger civ, like Mongols?
And Triadic pyramid for Maya, maybe replace Holy Site.
 
https://www.youtube.com/watch?v=hgOrBjTk4RA at 15:23

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I watched the video and nothing was really said. Not anywhere near the time that was posted. The tooltips aren't enough to convince me because 1. Those are things that could still be changed before release 2. The tooltip is up to interpretation 3. The mechanic has yet to officially be talked about beyond mentioning "military engineers".

If it IS the case, however, that odds probably one of the first down sides of this game. The old way of them auto "upgrading" was simply a graphical enhancement. Just as workers changed their look too. With several tiers of "named" roads, auto updating makes no sense. At the very least, there should be a cosy to upgrade roads.

Besides, if roads upgrade to rails, where do modern highways go? Do rails upgrade to highways? That would make no sense either.

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It says "routes" upgrade to rails - that is trade routes, I say, only those!

I'd imagine a majority of roads in the game will be from trade routes. Unless the meaning is that they are only routes while a Trade is active so you'd have to upgrade them all manually through trade units.
 
It says "routes" upgrade to rails - that is trade routes, I say, only those!

The problem with your assumption is the "route movement" highlight that shows up when mousing over tiles--even tiles that aren't on a trade route (but have roads built in them, for example, those automatically created by a district). "Route" seems to be a more general term than just trade routes.

If it IS the case, however, that odds probably one of the first down sides of this game. The old way of them auto "upgrading" was simply a graphical enhancement. Just as workers changed their look too. With several tiers of "named" roads, auto updating makes no sense. At the very least, there should be a cosy to upgrade roads.

In older Civ titles, certain techs made your units move faster on roads. The way I see it is that the tiers of named roads serve as a way to attach a name to this mechanic, along with "bridges over rivers".

You didn't have to upgrade roads in IV/V to get this benefit. Don't see why you would need to here. The reason you needed to upgrade railroads was because they produced a benefit in cities linked by railroad networks, but if this benefit is no longer there, then it seems to me that an automatic upgrade makes more sense.
 
The old way of them auto "upgrading" was simply a graphical enhancement. Just as workers changed their look too.
That is not true. In Civ5, roads autoupgraded with Machinery to go from 0.5 movement cost to 0.33 movement cost. It seems plausible that this is exactly the mechanism we'll see here also.
 
It says "routes" upgrade to rails - that is trade routes, I say, only those!

Very good point... nice catch!

That is not true. In Civ5, roads autoupgraded with Machinery to go from 0.5 movement cost to 0.33 movement cost. It seems plausible that this is exactly the mechanism we'll see here also.

That was a mechanical upgrade. The graphical change that happened later was simply aesthetic. The problem is, if they went out of their way to define the different tiers, why would they make it the same as before? Why wouldn't they DO something with it and incorporate it into the mechanics.

And remember Ed's enforcement of "no auto". The only exception they made, I'm pretty certain, is auto-explore.
 
That was a mechanical upgrade. The graphical change that happened later was simply aesthetic.
I don't really see the difference. Here they just seem to happen at the same time.

But I don't have the answers, I'm just saying what my impression and what I think is the general interpretation is. I might be wrong, I certainly hope that I am, I just don't see anything in your argumentation to convince me that that is in fact the case.
 
This is why they hav to come out and explain it. They have only given vague statements about it and nothing on how out works, exactly. There really is nothing to say one or the other. Everything about it is just open to interpretation.

It is my belief that the reason that they have not shown Rome yet is because their UA is tied to the mechanic. My thing is if the roads are automatically upgraded, then that leaves little chance that is the case. Then why not show Rome yet?

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Well, we can't really confirm that something isn't there without complete access to the game.

Of course, but we could say the same thing about confirming that anything IS in the game. We've seen it before, but they might remove it.

I must have missed the Baths. Was that in the Barbarossa civilopedia blunder ?
I kind of just assumed that the Forum would be Rome's UD. Would have been a good Commercial Hub, but only the ones you mentioned are confirmed.
I think it's likely that they add one unique version of each district except neughborhoods, airports and spaceports just to have a somewhat complete set.

I believe they said there was a # of UD in the base game, and that number did not cover all of the districts (even excluding neighborhoods, airports, and spaceports). And there will be expansions. So I agree that they will have one unique version of each by the end.

The only obvious choice for Commercial Hubs I can think of is a Bazaar for Arabia.

Arabia has been confirmed to have the Madrasa. I think Persian Bazaar is more likely, in an expansion.

A good Holy Site replacement would be a Wat, but that's already a building and there's no Southeast Asian civ :(. The next best candidate would be the Ziggurat for Sumeria.

The only Campus UD that comes to mind would be Research Institutes for Russia if they want to give them something from Soviet times, but it would be a bit weird to have it in the Ancient Era. Then again, Street Carnevals...

Can't think of any good Encampment repalcements.

Edit: Just checked Arioch's site and saw that Arabia has the Madrasa building. Hard to keep up these days. Looks like we won't have one of each in the base game.
I'm still fairly confident about the Ziggurat and somewhat confident about the Research Institute, although both could be districts or buildings.

Yeah, I don't think any of these are happening in the base game. My guess is Bazaar for Persia, Unique Campus for Korea, Unique Encampment for Mongolia, and Unique Holy Site for Ethiopia. But Maya could do the Holy Site, a Native American tribe could do the Encampment, Morocco could do a Bazaar, and I have no idea who else could use a Campus.
 
Yeah, I was more curious about if we had seen the tooltips for those districts' techs since the build that started showing us such things. Since all 3 of those leaders were in the Civilopedia, one would assume their uniques had been implemented into the game as well. So seeing nothing alongside the normal district unlocks would be telling enough, in that build.

I'm pretty sure Writing, Astrology, Bronze Working, and Currency weren't moused over at all in the footage from the tooltip build, but I could be mistaken, so we don't know either way.
 
I'm pretty sure Writing, Astrology, Bronze Working, and Currency weren't moused over at all in the footage from the tooltip build, but I could be mistaken, so we don't know either way.

Ok then, thanks!

Does anyone remember the number of unique districts one of the devs said would be in in vanilla?
 
I think Ziggurats fit better as a unique improvement.
You are right about Arabia and Bazaar.
However, the replacement of holy site, encampment and campus, they can come with future civs. something to replace research institutes to Korea? maybe.
Something to replace encampment for a warmonger civ, like Mongols?
And Triadic pyramid for Maya, maybe replace Holy Site.

To me the Mayans are the perfect candidate for a holy site replacement, tho I want to see a mesoamerican religious building option later on (along with pagodas, mosques, etc).

Some examples of ceremonial centers:
Spoiler :

maya_copan_recon.gif

E_Americas_-_Maya_City.jpg

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As for science district I agree with you in that Korea is the most likely to get it.
And I was expecting Rome as a likely candidate to get an encampent district (seems they are getting the aqueduct one). I'd like the Mongols to get a unique encampent (tied to the city that built it) that can pack up and move outside its borders, as in once you go to war you pack up all your military infraestructure and take it with you. It would make them the perfect land grabber, imagine taking 3 camps with you and just, camping on the outskirts of your target, pumping out units there, you'd break them with only pressure. The interesting part is that it would be less useful the more the map fills later down the game.
 
Ok then, thanks!

Does anyone remember the number of unique districts one of the devs said would be in in vanilla?

I don't think they ever confirmed how many there would be. I wouldn't expect more than 1 more.
 
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