Scout tree from the latest build (Sep 7 live stream), not sure if there's a difference.
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Very very cool. Those are some great promotions, much more interesting than in Civ 5.
Scout tree from the latest build (Sep 7 live stream), not sure if there's a difference.
View attachment 411380
Very very cool. Those are some great promotions, much more interesting than in Civ 5.
Harbor district screen:
- Citizen yield is 2 gold and 1 science
- Adjacency bonuses +1 gold for each resource, + 1 gold for every 2 districts
- Surprisingly, you can build it on a lake
- Extra trade route capacity for all civs is confirmed (was likely and may have already been confirmed)
Spoiler :
Here it is in better resolution, in case anybody want it.Scout tree from the latest build (Sep 7 live stream), not sure if there's a difference.
Spoiler :![]()
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It's quite confusing to me that "Ranger" is the name of a promotion and a unit.
It's quite confusing to me that "Ranger" is the name of a promotion and a unit.
That's assuming these are promotions for all recon units and not merely the promotions for the Scout (and a "Ranger" has a different promotion tree)
so basically the "scout" path or the "commando" path
nah that 144k production towards wonders bug is still not fixed?![]()
Hmm, I wonder if they're going to require a minimum size lake to allow a harbor on it. It would seem odd to have that on a one-tile lake.
Can we get screenshots of the new Tech and Civic trees? There were a lot more icons during this livestream.
Also, does the Colossus seem super weak compared to the other Wonders to anyone else? +1 Trade route and a Trader, and a little bit of gold...so, a Harbor? Should be +2 trade routes or make all trade routes to that city provide +1 gold for both parties, at least.
Trade routes don't necessarily seem easy to come by in the game.