Screenshot analysis!

It requires work; the main thing I've seen increasing these are:

1. Harbor Districts / Unique Districts replacing Harbors.
2. Commercial Districts / Unique Districts replacing Commercial ones.

Both of these increase the trade route cap by one.

So the Colossus may not be very good for a "wide" civ, but a "tall" one would find that extra trade route to be quite useful.
 
Another example of a Wonder that does something you could've done anyways is Mahabodhi Temple; it "just" grants 2 apostles when you build it. But it still seems perfectly strong.
 
It basically means by the Renascence era you'll probably want every city to have a commercial district plus every city near an ocean to have a harbor district just for the additional trade routes, but early on when there's not much yield from trade routes there's more important districts.

See the "District Cost Increase" thread :lol:
 
Policies go obsolete with tech advancements. Pics of the new civic tree icons upcoming.

edit: here http://imgur.com/a/5xV9J

Pic of a new Palace model?
Medieval Faires obsoletes Insulae. Unlocks Aesthetics, Medina Quarter (new?), & Merchant Confederation

Reformed Church unlocks Religioues Orders, Simultaneum, & Wars of Religion

Market: +3 gold, +1 citizen slot, +1 GMerchant point per turn

Lighthouse:does some weird stuff.

Tech & Civic stuff
 
Well, remember that all wonders generally give bonuses to adjacent districts, so a Colossus built on a coastal tile could also impact a building on shore. But an extra trade route is still pretty fly, and of course, it's possible your competition for it will be slight if other civs aren't on the coast. Extra trade routes mean food/hammers/gold/faith/science, depending on where it's going, that that's always good.

Plus, more roads. I think one extra trade route, plus adjacency bonuses, is pretty sweet.

I guess the generic "Wonder"ness of it may be helpful. Its also a lot more expensive to build, though.

So the Colossus may not be very good for a "wide" civ, but a "tall" one would find that extra trade route to be quite useful.

True, but its an early-game Wonder. Just build another city instead! Then you can build another Commercial Hub or Harbor.

Another example of a Wonder that does something you could've done anyways is Mahabodhi Temple; it "just" grants 2 apostles when you build it. But it still seems perfectly strong.

Yes, but there is no building/district that grants 2 Apostles on its own. The Colossus is basically an extra Harbor that can't build buildings, requires a Harbor, requires more production, doesn't provide Specialists, doesn't give the adjacency bonus to the Commercial Hub, and can be beaten to. In exchange, it doesn't require the population and it gives adjacency bonuses to Theater Squares.

Even if its fine, it still feels pretty non-Wondrous.
 
The Colossus is basically an extra Harbor that can't build buildings, requires a Harbor, requires more production, doesn't provide Specialists, doesn't give the adjacency bonus to the Commercial Hub, and can be beaten to. In exchange, it doesn't require the population and it gives adjacency bonuses to Theater Squares.

Even if its fine, it still feels pretty non-Wondrous.
It also won't increase district costs (neither should anything else but that is a story for another thread ;)). Imo (depending on balance ofc), that is a pretty major bonus.
 
It also won't increase district costs (neither should anything else but that is a story for another thread ;)). Imo (depending on balance ofc), that is a pretty major bonus.

I sincerely doubt that will be a huge deal, but even if it is, it still doesn't feel that special. The Great Library gives Eurekas (or "boosts") to all of the Ancient and Classical techs. That may be less powerful than the Colossus, considering when the Great Library is available, how long it would take to construct, the fact that you needed a Campus + Library to build it so you probably already have filled in a lot of the techs, it is unlocked with a Civic, and everyone will compete for it if it is powerful...but it *feels* so much more special. Nothing else in the game gives you a bunch of Eurekas!

Stonehenge gives you a whole Great Prophet. That's more unique than just "hey build a new city and a Harbor to get the same bonus".

The Colosseum gives you +1 amenity and +1 culture in all your cities. That's cool.

Even the Great Lighthouse, which is probably weaker at +1 movement for naval units (and it needs a Lighthouse to build), is at least more *interesting*. Its harder to get +1 movement on all naval units than a single trade route.
 
I sincerely doubt that will be a huge deal, but even if it is, it still doesn't feel that special. The Great Library gives Eurekas (or "boosts") to all of the Ancient and Classical techs. That may be less powerful than the Colossus, considering when the Great Library is available, how long it would take to construct, the fact that you needed a Campus + Library to build it so you probably already have filled in a lot of the techs, it is unlocked with a Civic, and everyone will compete for it if it is powerful...but it *feels* so much more special. Nothing else in the game gives you a bunch of Eurekas!

Stonehenge gives you a whole Great Prophet. That's more unique than just "hey build a new city and a Harbor to get the same bonus".

The Colosseum gives you +1 amenity and +1 culture in all your cities. That's cool.

Even the Great Lighthouse, which is probably weaker at +1 movement for naval units (and it needs a Lighthouse to build), is at least more *interesting*. Its harder to get +1 movement on all naval units than a single trade route.

The suzerain bonus for the City State of Seoul can potentially give you a bunch of Eurekas.
 
Not really sure where to post it, but probably this is the best place:
@Arioch, Well-of-Souls:

- The Castle picture you have at Medieval Walls is most likely a specific Palace graphics, surely for European civs in the Medieval Era. Notice the positioning of the Monument right in front of (and slightly to the left) of all Palaces.

- This probably means there are no real upgrades for Walls, they just automatically upgrade with the appropiate techs: Ancient Walls - Medieval Walls - Renaissance Walls.
I guess this is the case for roads as well: Ancient Road - Medieval Road - Industrial Road - Modern Road (- Railroad)

- Minor oversight, but you still have this at city-states: "City-States are of five (known) types: Religious, Trade, Scientific, Militaristic, and Industrial."

- And some missing Great Persons / Eras:
Martin Luther (Renaissance Era Prophet)
Thomas Aquinas (Renaissance Era Prophet)
John the Baptist (Classical Era Prophet)
O no Yasumaro (Medieval Era Prophet)
Hannibal Barca (Classical Era General)
Genghis Khan (Medieval Era General): Grants 1 promotional level. 25% combat bonus for mounted units.
Francis Drake (Renaissance Era Admiral): Gain 75 Gold (on Standard speed). Unknown military bonus.
Isaac Newton (Renaissance Era Scientist): Instantly builds a University and Library in this district. Universities provide +2 Science.
William Randolph Heart (Industrial Era Merchant): Something to do with gossip.
Eugene Delacroix (Industrial Era Artist): Liberty Leading the People & ??
Vincent Van Gogh (Industrial Era Artist): Starry Night & ??
 
The suzerain bonus for the City State of Seoul can potentially give you a bunch of Eurekas.

Isn't that one at a time, at Era advancement, and at random? And you must be the Sovereign at the exact moment of Era advancement? That isn't at all the same effect. My point was not that there is no other way to get Eurekas in the game, but that this is a significantly different way to get them: all at once, you know which ones they will be, and you can thus plan around it.

Besides, nothing wrong with Sovereignty feeling awesome too. But that doesn't change the fact that the Great Library has a unique effect.
 
Apostle vs Missionary warfare
Spoiler :
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That "+2 from difficulty" is really interesting.

I wonder if those kinds of modifiers will appear in conventional military combat as well. I don't think it's a bad idea, actually--something needs to be done to compensate for the AI's incompetence at 1UPT. A flat bonus to the AI on Immortal and Deity is better than nothing.
 
That "+2 from difficulty" is really interesting.

I wonder if those kinds of modifiers will appear in conventional military combat as well. I don't think it's a bad idea, actually--something needs to be done to compensate for the AI's incompetence at 1UPT. A flat bonus to the AI on Immortal and Deity is better than nothing.

With Civ6 new combat system, flat bonus is way more than nothing.

And yes, we've seen such modifiers for regular combat.

And no, the system is awful. IMHO, AI should compensate its weaknesses with production and tech, not direct military.

But with those bonuses remaining, in the current build, I assume we'll see them in the game on release.
 
One thing I noticed from the Developer play was that discovered but currently not visible tiles have a darker tint than before making them easier to tell apart from undiscovered areas. I remember people having concerns about that.
 
With Civ6 new combat system, flat bonus is way more than nothing.

And yes, we've seen such modifiers for regular combat.

And no, the system is awful. IMHO, AI should compensate its weaknesses with production and tech, not direct military.

But with those bonuses remaining, in the current build, I assume we'll see them in the game on release.

I didn't realize such bonuses had already been confirmed. That's good to know.

I think they're very much needed, though. In Civ IV, it worked just fine for the AI to compensate for its limited tactical abilities by producing more and better units. In Civ V, though, that just didn't work. Both because 1UPT put even more stress on tactics and because 1UPT made bringing numerical superiority to bear much harder, because once armies get big enough most units must wait uselessly in the back.

As a result, Civ V was just flat-out too easy to win militarily, even on Deity. If you made the AI production/tech bonuses so absurd that the AI posed a legitimate military threat, you would completely warp the non-military aspects of the game. Something had to be done. Is it a bit of a shame that these bonuses exist? Yeah, I'd prefer a return to the simpler Civ IV system myself. But with 1UPT the AI unquestionably needs the help.
 
One thing I noticed from the Developer play was that discovered but currently not visible tiles have a darker tint than before making them easier to tell apart from undiscovered areas. I remember people having concerns about that.

I noticed that too. It's definitely better. Glad to know they're listening! :)
 
With Civ6 new combat system, flat bonus is way more than nothing.

And yes, we've seen such modifiers for regular combat.

And no, the system is awful. IMHO, AI should compensate its weaknesses with production and tech, not direct military.

But with those bonuses remaining, in the current build, I assume we'll see them in the game on release.

While not the most elegant sollution, I predict it is more effective than increased production. One of the AIs main problems in war is logistics, getting enough units to the frontline in the correct order. Fewer units would help a bit, and combined with later game corps/armies this might be a good idea.
 
(From the live stream)

Declare holy war
Used to declare war on a power that has religiously converted one of your cities.
All warmonger penalties halved.
Spoiler :
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Declare reconquest war
Used to declare war on a power that has captured one of your cities.
No warmonger penalties apply.
Spoiler :
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Declare liberation war
Used to declare war on a power that has captured to a city from one of your friends and allies.
No warmonger penalties for liberating any of these cities.
Spoiler :
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Declare protectorate war
Used to declare war on a power that has attacked one of your allied city-states.
No warmonger penalty for liberating that city state.
Spoiler :
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Policies go obsolete with tech advancements. Pics of the new civic tree icons upcoming.

edit: here http://imgur.com/a/5xV9J

Pic of a new Palace model?
Medieval Faires obsoletes Insulae. Unlocks Aesthetics, Medina Quarter (new?), & Merchant Confederation

Reformed Church unlocks Religioues Orders, Simultaneum, & Wars of Religion

Market: +3 gold, +1 citizen slot, +1 GMerchant point per turn

Lighthouse:does some weird stuff.

Tech & Civic stuff

Based on the "makeshift civilopedia" (http://forums.civfanatics.com/showthread.php?t=572306) we know that Medina Quarter gives "+2 Housing in all cities with at least 3 specialty districts."

So it makes sense that Medieval Faires obsoletes Insulae, because Insulae gives "+1 Housing in all cities with at least 2 specialty districts."
 
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