That's still unclear. Units build in a city without encampment require 2 strategic resources, which sounds like every unit needs a source. On the other hand, we haven't seen any strategic resources giving more than 1 afaik.
So conservation gives your builders the ability to plant trees (second growth). Old growth forests get +1 appeal. That settles that mystery. Naturalists costs faith and cannot be build as it seems. They create a single national park.
With it also comes the resource management policy card that further questions the use of strategic resources. With the card 1 copy of a strategic resource allows you to build units requiring it in any city. So you need to have the strategic luxury in the city you want to build the unit without this card?
seems like archeological museums are always better than art museums. strange. or there is another bonus instead of culture/tourism. maybe great artist points?
seems like archeological museums are always better than art museums. strange. or there is another bonus instead of culture/tourism. maybe great artist points?
Art Museums do give you Great Artist points, and in most culture-focused playthroughs you'll have works of art from Great Artists much earlier than you will have Artifacts from Archaeologists, so you'll need Art Museums to take advantage of those art Great Works.
You can only build an Art Museum OR an Archaeological Museum in a given culture district.
Spearman promotion tree...pretty impressive stuff. Double combat strength with a support unit on level 2 of the left side, and another +10 defense vs melee at level 2 on the other side. Another +7 defense in rough terrain available at level 3.
Spearman promotion tree...pretty impressive stuff. Double combat strength with a support unit on level 2 of the left side, and another +10 defense vs melee at level 2 on the other side. Another +7 defense in rough terrain available at level 3.
Yeah, it looks pretty extreme as stated. Imagine a Hoplite with a Battering Ram fighting at 70 strength. Or, will that boost only get you to 50 strength, and then +10 added after it for the adjacent hoplite...but 60 is still insane, almost one-shotting everything but swordsman.
I'm interested in what the experience cap is, if any, for fighting city-states (and the cap for barbs).
My impression is it would be defensive only. (To attack you "leave" the hex in which the support unit is). That way, it fits pike units and the promotion name (square formation - which is focused in defending).
That would reduce the overpoweredness, as you only benefit of it passively (you need to be attacked for it to trigger) Yet it is still very useful to protect your catapults in sieges..
In this video https://www.youtube.com/watch?v=YWW3L1PG6_8 you can see some things that you probably all know, but you can also see that he has quite some cities, and there is still lots of space on the map.
What I didn't know is that modern armor costs 8 gold maintenance. He mentions maintaining a large army can really cripple your economy and ruin you, he says it's much harder to stay at positive income than in civ 5.
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