Screenshot stills from the video: more content

I agree with the tech tree... too small... I am generally a bit worried about the possibility for a dumber civ with much more focus on war... THe city screen looks a bit empty also, however in the interview a more advanced menu mode was mentioned (it is not clear if this was for the cities or something else)

One important thing for all the Tech Tree worries that people have had today, is that since there will be no Tech Trading, the individual paths will mean more. I mean, playing higher levels in Civ IV didn't leave a whole lot of choices Tech-wise, and of course you always had to be ready to trade at the right time. If you got a key tech, like iron working, you basically then traded for 3-4 other techs with it. That's not much of a branching Tech Tree effect, is it?

I've actually liked playing Civ IV the most with tech trading turned off.

So with this tech tree, you are entirely on your own... at that makes the options truly important. If you shoot for Iron Working early, you might be neglecting all the economy techs, Calendar/Trapping, etc. Likewise, Horseback Riding is a bit further along, so shooting for that will also be making a choice to delay development.

With no Tech Trading (and possibly no Great Scientists to bulb things... no word on Great People yet), the Tree and its Branches will actually be significant now.
 
I have a question. The icons between the name of the unit and its movement are promotions, what do 5 lightning bolts mean? Anyone want to hazard a guess? I'm going with lightning bolts replacing the stars for general +X% damage. Almost every unit has one, the tanks seem to have several.


I hope naval combat's bombardment of other ships isn't so one sided as it appears.IE there is like a Evasion promotion.
 
I have a question. The icons between the name of the unit and its movement are promotions, what do 5 lightning bolts mean? Anyone want to hazard a guess? I'm going with lightning bolts replacing the stars for general +X% damage. Almost every unit has one, the tanks seem to have several.
I'm going to go with # of attacks (Tanks have Blitz allowing them to Attack 5 times)
 
One important thing for all the Tech Tree worries that people have had today, is that since there will be no Tech Trading, the individual paths will mean more. I mean, playing higher levels in Civ IV didn't leave a whole lot of choices Tech-wise, and of course you always had to be ready to trade at the right time. If you got a key tech, like iron working, you basically then traded for 3-4 other techs with it. That's not much of a branching Tech Tree effect, is it?

I've actually liked playing Civ IV the most with tech trading turned off.

So with this tech tree, you are entirely on your own... at that makes the options truly important. If you shoot for Iron Working early, you might be neglecting all the economy techs, Calendar/Trapping, etc. Likewise, Horseback Riding is a bit further along, so shooting for that will also be making a choice to delay development.

With no Tech Trading (and possibly no Great Scientists to bulb things... no word on Great People yet), the Tree and its Branches will actually be significant now.

That is true, I had forgotten about the no tech-trading. There is however the combined teching thingy, but I am less worried about the tech tree now :)
 
One important thing for all the Tech Tree worries that people have had today, is that since there will be no Tech Trading, the individual paths will mean more. I mean, playing higher levels in Civ IV didn't leave a whole lot of choices Tech-wise, and of course you always had to be ready to trade at the right time. If you got a key tech, like iron working, you basically then traded for 3-4 other techs with it. That's not much of a branching Tech Tree effect, is it?
Exactly.
The tech tree looks shorter than in Civ 4, but since tech trading is out (and I assume so is tech stealing) we're not going to progress as fast and specialization will play a bigger role.
 
Many of us play civ4 without tech trading, so shorter tech tree is still a shorter tech tree.

I'm starting to get real worried about this game. I don't think it will surpass civ4 until some mods come out to make the game less noobish.
 
Tech tree 1.
Confirmed techs:
Tier0: ?
Tier1: Pottery, Animal Husbandry, Archery, Mining
Tier2: Sailing, Calendar, Writing, Trapping, The Wheel, Masonry, Bronze Working
Tier3: Optics, Philosophy, Horseback Riding, Mathematics, Construction, Iron Working
Tier4: Theology, Civil Service, Currency, Engineering, Metal Casting

Spoiler :

Civ5_7.jpg


Tier 5: Compass, Education, Chivalry, Machinery, Physics, Steel

Okay, I was able to pause while tier 6 was still visible:

Tier 6: Astronomy, Acoustics, Banking, Printing Press, Gunpowder

Spoiler :
screenshotsm.png
 
If steel now comes before gunpowder, it no longer means the Bessemer process. I'm not sure whether the limited use steel had in the Middle Ages is worth representing as a distinct tech... always had 'metal casting' down as representing 'intermediate level metallurgy'.

It makes you wonder what the industrial version will now be called, if there is one.
 
Many of us play civ4 without tech trading, so shorter tech tree is still a shorter tech tree.

I'm starting to get real worried about this game. I don't think it will surpass civ4 until some mods come out to make the game less noobish.

Notice the scroll bar at the bottom in the screenshot I posted. We've only seen the first one third of the tech tree. Until then it's at least 33 techs (more if there's another tier below that first visible tier). Which means it is not unreasonable to believe it could be around 100 techs in the tree. For comparison, Civ4 vanilla has 92 techs in the tree. In addition, we've got the social policy tree, which should give us more strategic choices.

I don't see any reason for your concern.
 
Please enlighten me guys. Remembering that there are *eight* technologies that we can't see on the far left hand side of the tech tree, would you care to tell us which techs are in Civ4, but which are missing from this tech tree? I look at the tech tree & see all the familiar techs from Civ4-plus a few others that are new. What *I* think is that people are seeing in the tech tree what they *want* to see. Some people are convinced that the game is being "dumbed down", so they see in the tech tree confirmation of this belief-even if it isn't really there!

Aussie.
 
Edit: I posted what eireksten said, he was just quicker!
 
Using physical principles is one thing. *Understanding* them is another.
The physics tech in Civ has pretty much always meant Newtonian mechanics. The foundation of the modern understanding of physics.

That is how I've always understood physics in terms of civ. Any earlier "physics" should be covered by, engineering, optics and philosophy. At least, I have a hard time imagining any development in physics before ~Newton that does not fall under any of those categories.

I always have a similar problem with seeing mathematics as a generic tech. It is completely unclear what achievement from what age this is supposed to represent. Is it the discovery of arithmetic? (In that case it is somewhat late in the tree.) Is it the development of geometry? (Could be has the right era for that, but really?) It is somewhat to early in the tree for the development of algebra, which is clearly medieval.

Of course, it doesn't really matter that much. It still makes me cry a little inside though.
 
Please enlighten me guys. Remembering that there are *eight* technologies that we can't see on the far left hand side of the tech tree, would you care to tell us which techs are in Civ4, but which are missing from this tech tree? I look at the tech tree & see all the familiar techs from Civ4-plus a few others that are new. What *I* think is that people are seeing in the tech tree what they *want* to see. Some people are convinced that the game is being "dumbed down", so they see in the tech tree confirmation of this belief-even if it isn't really there!

Aussie.

From the part that we can see the following techs that were in civ4 are "missing"

Early techs: Hunting, Agriculture, Fishing (Probably in the missing tier)

Religious techs: Mysticism, Meditation, Polytheism, Monotheism, Priesthood

Cultural techs: Literature, Drama, Music

Government techs: Code of laws, Feudalism, Monarchy.

Misc:Alphabet

New: Trapping

It seems to me that some of the things that have traditionally been represented by techs have now moved to the social policies tree. This could be true for the missing religious, cultural and government techs. It is also likely that at least some of Hunting, Fishing and agriculture will be in the missing tier. (I think there is only 1 tier missing from the screenshots.)

So the only tech that is really missing is alphabet. It could very well be that they decided to remove that. Or rather merge it with writing. It was somewhat troublesome as tech anyway, since the Chinese civilization seems to have developed quite well without one.
 
Hard to cherry pick bits and peices we like or don't like until we see how it all comes together. I'm not worried about the 'short tech tree' in the slightest. Overall, I would say that like what I see but I'll not know for sure until I play the sucker.
 
That tech tree is titanic! I wonder what the later eras will be like...
 
Ahriman, I can't see the OP pics
Still a problem? If so I will post manually.

* * *
More weirdness: sailing requires pottery?
Writing requires pottery?
Mathematics requires archery?

It looks like the stripping down has some pretty serious consequences.

* * *
Okay, I was able to pause while tier 6 was still visible:
Nice, I tried a couple of times and then gave up :-)

Acoustics? I guess its a merge of music and drama.
* * *
Remembering that there are *eight* technologies that we can't see on the far left hand side of the tech tree,
I am guessing there are only ~4.
Probably fishing, agriculture... maybe hunting (though what would it give??). What would mining require?

Even given that everything cultural, religious and government and some military doctrine seems to now be merged into the social policy tree, this tech tree still seems very bare bones. Maybe I'm just too used to playing Rise of Mankind, which has a much more detailed tree.

This isn't a game killer; we can always mod techs.
 
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