I'm going to hazard a guess that the Tech Tree isn't in its final form, though I accept that I could be wrong.
I'm going to hazard a guess that they are simplifying civ a lot, in the direction of civ rev

I'm going to hazard a guess that the Tech Tree isn't in its final form, though I accept that I could be wrong.
I agree with the tech tree... too small... I am generally a bit worried about the possibility for a dumber civ with much more focus on war... THe city screen looks a bit empty also, however in the interview a more advanced menu mode was mentioned (it is not clear if this was for the cities or something else)
I'm going to go with # of attacks (Tanks have Blitz allowing them to Attack 5 times)I have a question. The icons between the name of the unit and its movement are promotions, what do 5 lightning bolts mean? Anyone want to hazard a guess? I'm going with lightning bolts replacing the stars for general +X% damage. Almost every unit has one, the tanks seem to have several.
One important thing for all the Tech Tree worries that people have had today, is that since there will be no Tech Trading, the individual paths will mean more. I mean, playing higher levels in Civ IV didn't leave a whole lot of choices Tech-wise, and of course you always had to be ready to trade at the right time. If you got a key tech, like iron working, you basically then traded for 3-4 other techs with it. That's not much of a branching Tech Tree effect, is it?
I've actually liked playing Civ IV the most with tech trading turned off.
So with this tech tree, you are entirely on your own... at that makes the options truly important. If you shoot for Iron Working early, you might be neglecting all the economy techs, Calendar/Trapping, etc. Likewise, Horseback Riding is a bit further along, so shooting for that will also be making a choice to delay development.
With no Tech Trading (and possibly no Great Scientists to bulb things... no word on Great People yet), the Tree and its Branches will actually be significant now.
Exactly.One important thing for all the Tech Tree worries that people have had today, is that since there will be no Tech Trading, the individual paths will mean more. I mean, playing higher levels in Civ IV didn't leave a whole lot of choices Tech-wise, and of course you always had to be ready to trade at the right time. If you got a key tech, like iron working, you basically then traded for 3-4 other techs with it. That's not much of a branching Tech Tree effect, is it?
Tech tree 1.
Confirmed techs:
Tier0: ?
Tier1: Pottery, Animal Husbandry, Archery, Mining
Tier2: Sailing, Calendar, Writing, Trapping, The Wheel, Masonry, Bronze Working
Tier3: Optics, Philosophy, Horseback Riding, Mathematics, Construction, Iron Working
Tier4: Theology, Civil Service, Currency, Engineering, Metal Casting
Spoiler :
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Tier 5: Compass, Education, Chivalry, Machinery, Physics, Steel
Many of us play civ4 without tech trading, so shorter tech tree is still a shorter tech tree.
I'm starting to get real worried about this game. I don't think it will surpass civ4 until some mods come out to make the game less noobish.
Using physical principles is one thing. *Understanding* them is another.
The physics tech in Civ has pretty much always meant Newtonian mechanics. The foundation of the modern understanding of physics.
Please enlighten me guys. Remembering that there are *eight* technologies that we can't see on the far left hand side of the tech tree, would you care to tell us which techs are in Civ4, but which are missing from this tech tree? I look at the tech tree & see all the familiar techs from Civ4-plus a few others that are new. What *I* think is that people are seeing in the tech tree what they *want* to see. Some people are convinced that the game is being "dumbed down", so they see in the tech tree confirmation of this belief-even if it isn't really there!
Aussie.
Still a problem? If so I will post manually.Ahriman, I can't see the OP pics
Nice, I tried a couple of times and then gave upOkay, I was able to pause while tier 6 was still visible:
I am guessing there are only ~4.Remembering that there are *eight* technologies that we can't see on the far left hand side of the tech tree,