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Yikes! And I thought Wii Sports archery had fiddly and difficult controls....
 
Thread needs more screenshots.

Terrorist teaches tax tenets.
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Mirrors for floors.
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Why isn't this the US anthem? Better tune and lyrics.
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Jock's picky about his beer, so I made a sculpture.
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Almost like I'm playing Metal Gear Solid.
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Sorry to hear that.
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Hello Anna.
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The failings of representative democracy, from a guy on the streets.
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I can't find a solid source for this.
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Getting rid of some flares.
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Why I never play melee in zergs in Guild Wars 2:
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Can't see anything.
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At least this one looks like a battlefield.
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Watched a play:
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Women love my fluffy kitty!
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Fun with chairs.
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Champion Oak knocked my inside of a tree...
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Ding dong the witch is dead!
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... Hey Captain2! Look what I found!
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Lion's Arch's new loading screen.
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Lion's Arch post-attack:
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Bobbleheads!
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*wave*
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Broomriding is now way more exciting, or maybe terrifying...
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Bobble bobble bobble!
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Kitty bobbles!
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I've played through Mafia II at least three times, and I had no idea there were working car washes (unless it is just in the DLC?).

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Overlord: Raising Hell

Silly minions!
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Safest lawnmower ever!
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Poker Night 2

Ineffectual gnawing.
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Skyrim - Beautiful nights!

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Bulletstorm

Dinosaur of DEATH!
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How romantic!
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Another screenshot from our server, this time of my self-sufficient Twilight Forest base, Cuahtlahtepetl (Forest Mountain):



I've already completely looted the Hedge Maze right next to the base, as well as at least one hollow hill & killed the Ur-Ghast at a nearby dark tower... I like to think that the undead & other monster factions are becoming nervous as, following the appearance of this strange & alien step-pyramid, their strongholds go silent one by one.... And any scouts they send to gather information about the mysterious structure are swiftly killed by a heavily-armored warrior wielding weapons beyond their understabding... :evil:
 
Aftermath of a blowout - the emission storm moves on, away from the ship.

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A few hours later, the sun rises, giving the day at least a brief glimpse of its light.

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Aftermath of a blowout - the emission storm moves on, away from the ship.

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A few hours later, the sun rises, giving the day at least a brief glimpse of its light.

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Playing Misery 2.1?
 
yep. It's nothing short of amazing.

I could never get into 2.1. Some of the design choices were downright silly - they decided to go in a direction of artificial difficulty rather than realistic difficulty which I disliked. The first version I really like, though.

You ever try Zone of Alienation for Shadow of Chernobyl?
 
I can't go back to SoC after playing Pripyat.

Also, there are a few submods to Misery that make it more realistic, such as bullet damages depending almost all on the bullet size and grain than the gun. AI damage hasn't been a problem for me even without it, though it does help against muties. Another submod improves the merchants a bit, etc. etc. it's almost entirely tweakable. Knives can still an issue though.

Stealth works almost perfectly in my experience, I cleaned the entire merc camp past the bridge (zaton) with zero trouble as recon. Although AI vision during night/rain and through brush is a bit much, that's also tweakable and someone's building a script right now to change AI vision depending on weather.

I'm running two or three submods, each with their own optional files... build your own experience, man.
 
I have tried a couple times now and I still can't figure out how that is intended to be pronounced. It's kinda like a Welsh-Egyptian hybrid. Or something.
 
Turns out there is a new KSP patch out:

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It added super beefy 3.75m-wide tanks and asteroids. So I built an asteroid probulator and grabbed myself a tiny asteroid that's now in orbit around Kerbin.

Now I can do asteroid stuff.
 

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