Scythians

Need to implement Xiongnu and Hunns then as one civ - raze half of the known world, including Rome and China at the saem moment. :lol:
 
Ah, yeah. The vast Hunnic empire that scratch from Hungary to Mongolia..
We could include Xiongnu, Scythian etc also..
Lead by Attila ! \(^_^)..

They could also represent the German tribesmen too.. whom is Roman frienemy. Sometime they trade resources and techs.. Sometime they cut each others head :p
 
These factions are best represented as barbarians in my oppinion, here is why:
Were there really cities in these nations? No. A possibility would be to make them like Germanics in RFGW, but still, I think that it is the fact that these nations are barbs that makes them work so well in current RFC. I doubt that it would be a good idea to add a civ that looses 80% of the land it could ever own several turns after formation (Huns), or worse, adding the Germanics and getting a Roman conquest of Germany. I do have an idea for the others:

On a certain date, clear their spawn of culture, than spawn a large army led by a GG. Perhaps some of these may be good minor civs, especially if they are more special than just barbarians in their history (Huns for example).
 
Because I thought sometime the Barbarian are just not enough to represent them..
For example, how China successfully sent scouts or warrior to Europe at such early age..
Then, because I thought there weren't enough trading cities there..
By far, the most I see is just around Samarkand + Dunhuang.. which is scripted.
I'd like to see someone built cities like Kashgar, Balkh, Bactria, etc..

See how Hellenism spread there.. then how they play important role in Silk Road..
Then how Islam came and came Sa....nid Dynasty..
etc ;)

Then I found enough proof that there were a continuous 'dynasty' of Steppe Empires over there..
From as early as Scythian.. to the I-forgot-what khanate in at least 1800AD..
 
I-forgot-what khanate in at least 1800AD
Khanate of Bukhara, right? That would be better represented as independants or a Seljuk respawn (at most)

Well, there are the Tocharians in RFCA... However, were these really major compared to Seljuks (who would found those cities, just several eras too late), Poland, Kievian Rus, Greater Zimbabwe, Nubia and many other nations that are not included? If we add the Tocharians, they will start expanding into Siberia (like the Mongols did and sometimes still do). Also, most of those cities are currently terrible city sites and the AI lacks the inteligence to raze them, meaning China can conquer them and sink its economy, or worse, Persia can conquer them and loose there economy (they already do so with the few citiese already on the silk road). I agree that the Silk Road needs improvement, but is that not the goal of the corporation that was added?
 
These steppe people were nomadic, thus they would have few cities and, without free spawning units would be weak. Perhaps a Bactrian civilization, but I think that should wait until this version is released, even if it is a good idea.
 
No. Zunghar Khanate (end at 1756)
Khanate of Bukhara was from 1500 - 1785 too..
So at least there's a successive "dynasties" from the Scythian era to 1785AD..

Well..
I heard that Poland will be added as minor city on 1.9
Kievan Rus = Russia that spawn on Kiev (not Moskva), easy ;)
Greater Zimbabwe = I think I saw this city on Barbs.py but forget when it spawn..
Nubia = Ethiopia? Kingdom of Axum? Though they need to represent the Punt, Makurios too..

I think it's alright for Persia to conquer these area as historically, they are part of Greater Iran.. Zoroastrianism even came from there.. and yet Samanid Dynasty of Persia is based there~

Some of these cities sent tributaries to China on BC years but I forget the approximate~

I think what differ Scythians and this steppe empires most, is that they are not a city builder..they don't settle, built cities, then prosper and wealthy.. but they are a merchant city states, birthplace of many great civilizations, which is guarded by fierce bowmen and horsemen all around ;)
 
Independent seems to don't understand the corporation ?
I often see they are still like small poorly-guarded 1 pop city...

I agree also that it shouldn't be released on this 1.8 if ever be implemented..
It's been taking too long that we should end this soon and move to Europe first~

And I think that "several eras too late" is a bit intolerant for a historically-influenced scenarios..
Bactria was founded on around 2000BC while Seljuk didn't spawn at least until 1200AD (CMIIW).. Which is 3 millennium late.
 
I'd love to see an Attila leaderhead.

The current Egyptian leaderhead looks like Omar Sharif. Let's make an Attila leaderhead that looks like Charles Bronson!
 
I'd love to see an Attila leaderhead.

Ekmek made one. doesn't look much like Charles Bronson though.
attila0000_4FT.jpg

http://www.weplayciv.com/forums/downloads.php?do=file&id=193
 
I suppose that's reasonably realistic too.

According to this though, Attila looked vaguely Asian:
http://www.romansonline.com/Src_Frame.asp?DocID=Gth_Goth_35

I always imagined him looking like Charles Bronson (who fits the description for Attila above).

Edit: Also, MASS EFFECT! :king:
 
The Scythians were nomadic, for the most part. The cities you mentioned were built by Sogdiana, a Persian satarpy for much of its existance. Thus they are best represented by editing the Persians to encourage the taking of those cities.

If a civilization is to be added, it should spawn when indipendant Samarkand does today, spread the Silk Road everywhere and weaken over time. (Its UP should aid in the spread of Silk Road, while its UU should represent Scythian Nomads and UB should also be trade centered).
 
Yeah but Sogdiana itself is a different civilization from Persia..
Even though they are a vassal of Persian empire

But IIRC,
Sogdiana, Tocharian, Yuezhi, Hun, Xiongnu, Scythia etc are a pretty much the same civilization... centered on trade, and conquer people via bows of arrow and horses..

Even Seljuk and the Turkish people too.. but they are the Islamic version of these Pagan civilization..
 
Ok, I am almost convinced, however only after the current patch (if at all). THere is still one problem: Seljuks. Right now they spawn in that area (I believe, I do not have SVN to see for myself). Perhaps the Seljuks could be made a respawn of this Civilization? How would that affect the game? What if this civilization is never destroyed and just sits in Samarkand pilling gold from its corporation for all time? Basiicly, how will this affect the Seljuk respawn? Other than that, looks good:
Spawn: Samarkand
Core: Tocharian, Yuezhi,
Border: Hun, Xiongnu, Scythia
UP: Silk Road (Can spread its corporation without open borders)
UU: Scythian Horseman (Replaces horse archer) stronger?
UB: No idea
UHV (if palyable):
1: Be richest by X
2: Controll territories ABC by Y
3: Conquer Z cities
LH: Whoever leads Tocharians in RFCA, then Attila


That is if you want to add the Huns. I think huns should definatly be separated, making the primary roll of this as an unplayable Silk Road spreader and Huns remaining as the Barbarians they should be since they are nomadic.
So:
Spawn: Samarkand
Core: Tocharian, Yuezhi,
Border: Xiongnu, Scythia
UP: Silk Road (Can spread its corporation without open borders)
UU: Scythian Mercenary(Replaces horse archer) stronger?
UB: Trade Center (Better Market)
UHV (if palyable):
1: Be richest by X
2: Spread the Silk Road to Y cities
3: Controll Z luxury resources by A
LH: Whoever leads Tocharians in RFCA
 
Nah, but we'll be having too many central Asian civs if Hun are separated...
Maybe like this.. spawn at antiquities.. Control Hun to Xiongnu..
Islam came and unstable them.. collapse.. respawn as Seljuk...

Because IMO it'll be worthless if this civs just standing there be a silk road spreader which actually spread itself without any civ pushing into it..

I just want to get a feel how it's feel like, trying to built cities with limited fresh water, being the richest one while there's limited resources and the warrior you have are probably just horse horse horse :)
 
The huns work best as barbarians since:
1: They are nomadic
2: They loose most of their land several turns after getting it
3: They built no cities
4: They built no wonders
5: This makes them perfect as a giant barbarian army, not as a civilization (unless they are implemented like RFGW)

Thus the huns have to be seperate from Sogdinia and the Tocharians.
 
What if Huns then attack the Tocharians?
And they ran out of army to prevent Chinese scout happily going shopping to Europe?

If so, maybe Tocharian should have UP that make them immune from Barbarian?
 
Back
Top Bottom