boneys26
BTS Play session tester
Dale said:Happens to me with boneys files too every now and again when he forgets about his own units.![]()
:suicide:




not had any problems yet in vanilla mod or warlords mate



Dale said:Happens to me with boneys files too every now and again when he forgets about his own units.![]()
Immacolata said:Unmodded, or running with another mod, there are no problems. I am using Catalyst 6.8 drivers, but it also happens with 6.4.
3. Sort of. Depends on the makeup of the attacking forces. 1 defender could be hit by bombarders, ranged and melee units. The only restriction is that only ONE melee combat will occur for each defender. This is unfortunately a limitation of the graphics engine and how it works. I'd love it to be multiple melee battles for 1 defender.
Immacolata said:My card is pretty state of the art, Radeon X1900XT. Works flawlessly with all games, even Civ 4. Except when running Dale's combat mod. Then the terrain tiles refresh very oddly and noticeably between turns by going black, then refresh again for a split second. Super annoying >.<
sweetpete said:Great mod! one question though,
How does combat odds work with this mod?
Do you get your combat odds for succesfully defeating one stack with another?
sweetpete said:Can anybody help me on this question?
Also,
How do you use fighters when attacking with a stack?
I mean, fighters can only base in cities, how do you include them in an attacking stack in the field?
Maybe someone can give me some general information on how stack attack works in this mod. I've read the first post but there are some stuff i stilll dont understand. But i will try my first game this this mod now and perhaps i'll understand it some more then.
Thanks for any replies...