I have downloaded the mod for Warlords and gotten into a small war just to see how it plays out. I am very excited about getting to know this mod. Like everyone else, I have questions though. If an attacker attacks a group of defenders on a tile, will those defenders behave as a stacked army if they have not been grouped by the player/AI? For example, if my units are all sent to a rally point, and fortified when they arrive, will they count as a stack if attacked at some point? Does being in a city effect this? After some attacks, some of my stack will not have used any of their movement points. Reading through these forums, it seems that this could be a result of that unit not having had a melee "buddy" to fight against on the opposing line. Is this correct? How do unit specific promotions play out in combat? Do the units get randomly shuffled in combat, and you just have to hope that your Shock, Combat III axeman winds up fighting an enemy sword instead of an enemy Shock Horse Archer? Not understanding this, I am tempted to go with nothing but Combat and City Raider promotions. How does the Barrage promotion work, with collateral damage having been removed as we know it? Am I correct in understanding that unless you bring units from different "lines" into an army stack there is no benefit in combat to grouping units? What I mean by that is, if there are two armies of nothing but axemen, the final result won't really be different if they fight one by one or as a group, will it? Throwing a couple of archers into one side will make a difference though, because archers occupy a different "line." Am I understanding this? Will ranged units "step up" to the front lines? I had a two archer stack make neat work of an enemy axeman, so I assume one of them was "frontline" and one was "ranged." In the same archer/axeman battle I just mentioned, one of my archers died but I didn't see a combat log event telling me so. And lastly, what are the odds we could one day get a "stacked Combat" tab on the event log? What I would like to see is a list of how the matchups happened without all the clutter of individual combat rounds and damages. One stacked combat can make the regular combat log very difficult to interpret. I picture something that details the four lines for each side, then describes the damage done to each side in each phase of combat.