Dale
Mohawk Games Developer
- Joined
- Mar 14, 2002
- Messages
- 7,871
Well folks, stacked combat is almost complete. 
Here's a series of shots from a naval battle:
Shot 1: beginning
Shot 2: air combat from scrambled carrier fighters
Shot 3: ship to ship combat progressing
Shot 4: the aftermath!
Comments welcome.
NOTE: Unfortunately the air mission animations aren't compatible with combat animations, so none show up.
Dale

Here's a series of shots from a naval battle:
Shot 1: beginning
Shot 2: air combat from scrambled carrier fighters
Shot 3: ship to ship combat progressing
Shot 4: the aftermath!
Comments welcome.

NOTE: Unfortunately the air mission animations aren't compatible with combat animations, so none show up.

Dale

) just to test some simple cavalry versus cavalry or cavalry versus machine gun. I noticed that my cavalry never retreated from battle. To test out my hypothesis that withdrawal was broken, I edited the Cavalry to have a 100% withdrawal chance. Now the cavalry unit wins every battle, even against vastly superior units. I guess this also explains why artillery with their high withdrawal chance often can decimate entire city defenses.