Dom Pedro II
Modder For Life
Fascinating, M@ni@c, thanks for going the extra mile I didn't 

Dale said:Update:
The next version of the combat mod will let you build missiles. Yep, cruise missiles, tactical nukes, etc. The code is so generic that you could create any sort of missile (not tested yet, but I'm fairly certain it'll work). Spys with the missile flag could become suicide bombers. Fighters with the missile flag could become kamikazees. Create a Boeing 747 unit and give it the flag to become a terrorist bomber. The combos are endless.
M@ni@c:
Thanks, I'll look into whats causing it.
Dale said:Nah, nothing like that. Combat is what engages the missile. The extra flag goes at the end of the unit:
<bDCMMissile>1</bDCMMissile>
So effectively, you could add the flag to a spearman. Also, if you set <iNukeRange>1</iNukeRange> in the unit xml it will be a nuke as well. So you could set these two in the spy, and suddenly your spy is planting nukes in enemy cities. Something some people have wanted.
Wait till I get the next beta out and add the required files. I've set up two new units but they are in no way balanced. I'm just using them for testing, and so folks can see how to create these units.
Dale
Serga said:Can`t see animations during battles. Just zoom in and pause.. Sometimes even zoom out after battles not functional.