boneys26
BTS Play session tester
This looks cool I'm not even playing civi4 atm i'm waiting for this mod till i play again
Coopa said:This is amazing. I can see this becoming a full time base component for the whole of Civ 4. Great work, and keep at it![]()
Will next release be the first full release?
Dale said:- Units now require two extra flags in Civ4UnitInfos.xml for bombard ability (see below) Updated!
- Civ4UnitInfos.xml new flag: bDCMBombard (bool) indicates that this unit can bombard Updated!
- Civ4UnitInfos.xml new flag: bDCMBombRange (integar) indicates the range the unit can bombard New!
Very very off topic, but why is the sniper shooting the guy saying thank you?boneys26 said:
The Great Apple said:Very very off topic, but why is the sniper shooting the guy saying thank you?
EDIT: Actually he's aiming a bit low. Still looks dangerous.
DigitalD said:crappy Shi*t wont work.... parse error xml files
this forum is full of "wannabe" modders - only release ****
Dale said:This mod will not be compatible with Warlords.
Can't really say too much more than that though.
Dale
... until you mod your mod so it IS, of course.Dale said:... Therefore, I'm sure it won't be compatible with Warlords.![]()
Dale said:But truelly, it's only a guess. Think about it. Warlords modifys combat by adding great generals and warlords. I would also assume that base combat will be changed as it's one of the most complained about components of Civ4. Firaxis would be silly to not look at how the base combat works. I have nothing in this mod to accomodate those units or methods. Therefore, I'm sure it won't be compatible with Warlords.
Dale