Sengir01 - Spying with a vengeance

sturicks list of worker techs is fine with me, with the possible exception of IW. Writing and Alpha are also allowed of course. That said, if we can steal a worker tech, all the better.

If we can get a bit of consensus about leader/map, I can roll up a start tomorrow. Need some sleep first though.

@whosit: I personally prefer to not play with unrestricted leaders, but that is open for discussion (so if you can convince at least two other team members, we'll play with unrestricted leaders :D )
 
I prefer not to play unrestricted leaders as it often makes it harder for the AI to play well (and its not all that great to begin with!) Large map is fine with me and any leader you guys like (if I have to vote though I'll pick . . . ah, hmm . . . Mansa Musa - no real reason).
 
If we can get a bit of consensus about leader/map, I can roll up a start tomorrow. Need some sleep first though.

@whosit: I personally prefer to not play with unrestricted leaders, but that is open for discussion (so if you can convince at least two other team members, we'll play with unrestricted leaders :D )

So let's restrict our leader then! :) I think you can just choose one, Sengir, there doesn't seem to be strong opinion on leader choice, everyone has mentioned some personal favourite but I guess we're all fine with whoever you take...

And nobody objects to large map it seems, so that's fine too.
 
I'd prefer Philosophical leader so for example Gandhi / Frederick is all good. Sturick mentioned inland sea map, which would be nice to try out for variety.
 
EDIT: I managed to screw up this start by selecting normal speed instead of epic, so the new start is in post #32

As I'm playing a spiritual leader in PtP02, I decided to go with Frederick. Maptype is lakes, as I prefer to have wrapping maps for some reason.

Settings:
Spoiler :
Sengir01_start_settings.jpg


Our leader:
Spoiler :
Sengir01_start_leader.jpg


Our starting position:
Spoiler :
Sengir01_start_position.jpg
 

Attachments

Looks like a nice starting spot and if I can read the fog borders right, settling in place seems like a good option. Should we move the scout on forested hill (1SW, 1W)?

Sengir01-001.jpg
 
Are you aware that the game is set at Normal Speed?
OP said Epic...I just want to clarify the situation.

Usually I don't like settling on FPs but in this case it would make for a good commerce capital.
Only two hills though...well three if the spot 2W of our settler is a hill too.
Plenty of forests for chopping out the GW and plenty of rivers for the extra commerce.

I imagine that we will be running quite a few commerce driven cities for the conversion to EPs.
So settling in place makes lots of sense to me.

That is if we are keeping this map...
I'm fine playing normal speed (it'll take a bit of adjustments) but Epic seems best suited to SGs.
Whatever the group wants is fine by me.
 
I think 1N-1NE is a plains forest actually, but for the rest I think you're right Meiz. Settling in place seems the best option, as I'd rather not lose the river benefit or the rice tile.

Techpath:
Agriculture > Masonry ??

Builds: Worker first?
 
Are you aware that the game is set at Normal Speed?
OP said Epic...I just want to clarify the situation.

snip

That is if we are keeping this map...
I'm fine playing normal speed (it'll take a bit of adjustments) but Epic seems best suited to SGs.
Whatever the group wants is fine by me.

Crap, I thought I had everything done right. I'd rather reroll, as I really prefer epic, especially for SGs
 
I'm down for a reroll for the very same reasons as you Sengir.
Even more so on a large map!
 
I went ahead and rolled another start:

New settings:
Spoiler :
Sengir01_start_newsettings.jpg


Same leader:
Spoiler :
Sengir01_start_leader.jpg


New position:
Spoiler :
Sengir01_start_newposition.jpg
 

Attachments

I wish we had a better food resource than cows but I love getting gold or gems in my starting BFC!

Send the scout 2N.
Start with a worker build.
Start by teching Animal Husbandry and hope for some nearby horses.
Unless our scout finds something nice to work with to the north I assume we settle in place.
 
I really like this start, even though we lack a little food and probably need to build farms on those river grasslands. Great early production and gold mine for early commerce boost.

I'd move scout 1 SW to grassland hill and check if there's more gold down there, which would justify moving the settler.
 
Wow, looks like a lot happened when I wasn't looking.

Bah, nocho, that was some selective hearing about Frederick. Oh well, I don't think I've played with him, so at least it will be a new experience. I guess it won't be so bad playing with a fellow who can direct an undercover army with one hand, and field an industrial army with the other.

I like the start, too, even with the cows. Hey, at least we have two, and they'll add hammers to what is clearly going to be an industrial powerhouse. All those hills . . . . S'yeah, let's get that scout on the northern hill to see what's what to look for more gold. Worker first sounds good, since we can get at most of those hills without having to chop down trees, and that gold will really boost early research. The only thing that would make it better was if we were starting on a plains hill.

I wonder if that water to west is a coast or a lake. If it's a lake, at least we can get another farm out of it. Another river to the south. Oh my. Perhaps the RNG actually gave us, the player, a decent geographical starting point? . . . Unlikely, but I'll hope until my dreams are shattered.

I think we'll be able to squeeze out enough food from the flatlands to work our hills, though we'll know for certain once we settle and see how much of it has access to fresh water. The grassland east of the settler is probably dry because of the way the game treats river deltas.

So, yeah, worker first, working on Animal Husbandry to hook up the cows for food and hammers, then move right into Masonry to unlock the Great Wall? Honestly, why the Great Wall gives spy points, I really don't know. We'll probably want Agriculture and the Wheel shortly thereafter, right?
 
Bah, nocho, that was some selective hearing about Frederick. Oh well, I don't think I've played with him, so at least it will be a new experience. I guess it won't be so bad playing with a fellow who can direct an undercover army with one hand, and field an industrial army with the other.

Uhm, should I say sorry? :confused: Didn't mean to force the issue here. It's just that we talked about organized when discussing in TH3 and Meiz said philosophical, so just promoting the case...

Start looks good, I suspect some metal or horse may show up as well. The SW move sounds ok to me, but also fine moving scout N.
 
Don't worry, nocho, I just meant to be playful about. I guess that doesn't come across too well.
 
Well, that makes a nice even score about scouting (as I'm undecided as well). Will sleep on it and play first set tomorrow morning.
 
Don't worry, nocho, I just meant to be playful about. I guess that doesn't come across too well.

Yeah, I thought so but wasn't sure. A typical case of where the presence or absence of a smilie can alter the meaning of a phrase entirely (the one starting with Bah).... ;):):p:D No worries...
 
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