It is the year 2625 of the Beefy Cow. Let us begin.
Turn 55
Not much to do here. I
suppose I can check our cities' efficiency . . . but we just have the one.
I like that we have a Warrior and Scout and we're 1.5 Ragnar's power.
Turn 56, 2600 BC
Gunter discovers yet another dye in the fog near Gems Town. Wow, what a site. Also, a lurking bear.
Turn 57, 2575 BC
Bear dodging. Chop begins.
Turn 58, 2550 BC
Lions appear, now. Man, I think the eventual settler will need TWO escorts.
Turn 59, 2525 BC
Gunter turns north to make contact with Monty and to see if that hut is still there.
Great Wall, next turn.
Turn 60, 2500 BC
The Germans have constructed a Great Wall. Y'know, I hate getting this so early, because it seems a little less "great" when it's encircling only one city. Oh, well. Plug in a Settler.
Goody hut is still intact. We get 64 gold. Better'n nothing.
Turn 61, 2475 BC
Ragnar founds a town somewhere. Hopefully not where we want to go. Hmm, start another chop since Wheel's not quite done.
Turn 62, 2450 BC
We hear reports of a massive Barbarian uprising. But we fear not, for we have the Wall!
Turn 63, 2425 BC
Wheel in, now Agriculture.
(Tech pictures got messed up, but we've all seen 'em, I think.)
I leave Gunter next to a lion, but he's on a jungle-hill, so that and the Woody II bonus should keep him alive.
Turn 64, 2400 BC
Well, he survives, but barely. Oh, right, he hit the animal XP cap already. Pop a hut on a neighboring hill, then heal. We get some more gold.
Turn 66, 2350 BC
Our first Settler finishes, put in a Worker. Arg. Town is upset now without a guard. 2nd chop just finished, so time to hook up the gold.
Turn 68, 2300 BC
Border pop. Will get copper shortly.
Turn 70, 2250
Worker done. Agriculture done. Pottery. Slot in Barracks at Berlin.
Gold connects. We're happy again.
Turn 71, 2225 BC
Ragnar didn't settle our stone spot, he nabbed the silks. Also, I realize that I didn't end up saying "hi" to the Aztecs, but I really don't care.
Turn 72, 2200 BC
The town of Hamburg is founded. How appropriate. Slot in monument. There are wild beasties prowling around, so I'm not sure that it's safe to send a worker over just yet.
Turn 73, 2175 BC
Gunter sets off again.
Turn 74, 2150 BC
Realize I started to build a road in a less efficient plot, but oh well. Gunter meets Alexander of the Greeks. Wow. What a bunch of nice, peaceful leaders we have here.
Turn 75, 2125 BC
Barracks is done. We don't have copper connected just yet, soooo . . . a Warror.
Well, that was a nice, fast 20 turns. We're not in slavery yet, but I don't know if we need to switch just yet, but keep it in mind. After the copper gets mined and roaded, we can probably get a worker over to Hamburg safely, though be careful, 'cuz there were wolves about. Chop out the monument htere, and we'll be golden.
After we get a couple of Axemen, send one north to start fog-busting, and then get a settler and escort, and we can get Gems Town. Er, wait, we were going to get Gold 2 first, weren't we . . . Eh.
I just realized . . . we've build the Berlin Wall!