Images will follow as soon as I can get my connection stable. Save is possibly corrupt as well, please let me know.
Turn 0
1S we go.
Turn 1
Settle Berlin, start worker and AH (23 and 21 turns respectively)
Turn 2
Pop a scout from a hut
Turn 3
Pop Myst from a hut (hooray for discount on Masonry)
Turn 7
Get a map from a hut, but he ends up next to a panther, let's hope the scout survives.
Turn 8
Nope, back to scouting with one scout.
Turn 9
There we go, two scouts again
Turn 10
Meet Ragnar (from the east)
Turn 13
Budhism fiadl
Scout ends up next to a lion, other spots a hut, but runs away for a bear
Turn 14
Another dead scout, fleeing scout hides in forest in the hope to defeat the wolves who joined the chase.
Turn 15
Woohoo, scout wins. Flees back to Berlin for healing though.
Turn 17
Hinduism fiadl
Turn 20
Bah, freshly healed scout ends up next to a bear.
Turn 21
Hah, our scout is on a rampage, kills the bear and gets himself a woodyI promo
Turn 22
AH in, Masonry in 13 turns
Turn 24
Worker done, start warrior.
Decide to pasture the grass cow first, as we need the food more then the production (we need the food before we can work the gold).
Turn 25
Finally pop the hut I spotted in turn 13
Another scout
Turn 27
Meet Hammurabi (also from the east)
Turn 28
Scout spots panther
Turn 29
Scout kills Panther
Turn 30
Find Ragnars hideout
Turn 31
Scout kills wolf
Pasture is done. Warrior will finish at the same time as Masonry is done.
Turn 34
Berlin grows to size 2
Scout pops horsebackriding
Turn 35
Scout kills wounded panther flawlessly and gets a woody1 promo
Masonry in, tentatively set research to Bronze Working
Berlin: Warrior > Great Wall
The land as we know it:
I've scouted mostly east as that is where the huts/animals were leading me. Northern scout should circle back west, southern scout can continue east
Roster:
Sengir - Just played
Norvin Green - Up
Whosit - On deck
nocho
sturick
Meiz