embryodead
Caliph
Battle for the Sundered Realm
There was an event that was supposed to happen near the end of the game, where all opposing warlords ally against you to stop you from winning, to simulate Segikahara campaign. It was broken, however. I've fixed and extended it so that when it happens, you get a warning one year in advance, and then a -1 penalty for every war going on, which means you'll have to destroy or pacify at least some of the opposition to regain lost Legitimacy and win.
Building the Council of Five Elders also makes the AI more eager to sign alliances and vassal agreements (with anyone, not just the winning player), which helps building end game coalitions. In my Oda game the final "battle" was me & my 14 vassals vs. a coalition of 18 remaining players; 6 clans remained neutral. It may be a bit of a mess, but at least it's not the usual game of civ!
Also, war declarations are silent for vassals now, so there's no silly spam when this happens. Need a new diplo advisor, though.
There was an event that was supposed to happen near the end of the game, where all opposing warlords ally against you to stop you from winning, to simulate Segikahara campaign. It was broken, however. I've fixed and extended it so that when it happens, you get a warning one year in advance, and then a -1 penalty for every war going on, which means you'll have to destroy or pacify at least some of the opposition to regain lost Legitimacy and win.
Building the Council of Five Elders also makes the AI more eager to sign alliances and vassal agreements (with anyone, not just the winning player), which helps building end game coalitions. In my Oda game the final "battle" was me & my 14 vassals vs. a coalition of 18 remaining players; 6 clans remained neutral. It may be a bit of a mess, but at least it's not the usual game of civ!
Also, war declarations are silent for vassals now, so there's no silly spam when this happens. Need a new diplo advisor, though.