Sesn02 - The Bare Necessities, NOT

Looks good Scout.

Quick note to Matt - Make sure you go into 'what's the big picture' when philo comes in, and see if there are any decent trades that will allow us to get a more valuable tech by trading philo first.

I'd also like to see a couple more curraghs plying the waters.

Matt - UP
Bede - On Deck
 
IHT –lower luxuries to 0%
Science to 90%
Philosophy in 2 turns
Hyannis changed to produce settler

turn 1 (1475 BC)-Build a Embassy in Constantinople

constantinople_1475_bc.JPG


Thoedora has a ways to go on her wonder so I decide to hold back on an attack for now until we have swordsmen.
recieve 25 gold from barbarian encampment

turn 2 (1450 BC)-Recieve Philosophy
Trade Philosophy with Theodora for Iron Working, Mysticism and 14 gold
Unfortunatly we where not the first to research Phlosophy :cry:
Raise luxuries to 10%
Science to 80%
MM in 20 turns
Found the town of Dasterwall

turn 3 (1425 BC)-Plainville - worker->Barracks

turn 4 (1400 BC)-Hyannis - settler->settler
recieve 25 gold from barbarian encampment
lower luxuries to 0%

turn 5 (1375 BC) Raise luxuries to 10%

turn 6 (1350 BC) Plymouth - Barracks->Spearman

turn 7 (1325 BC) Oasis Creek - Archer->Spearman

turn 8 (1300 BC) Hyannis - settler->Spearman
Found the town of Garfaln

turn 9 (1275 BC) :sleep:

turn 10 (1250 BC) :sleep:

map_1250BC.JPG


After notes:
Theodora has no access to iron :D
Sorry Sesn, but we still have only 1 curragh :(
SoZ pre-build is in the queue at Cotuit and only one worker is currently working on inprovements to cotuit.
We will need to research Mathematics next for SoZ.
I currently have a number of cities pruducing Spearmen. I suggest we switch some of them to swordsmen as soon as we connect to the iron and then use them to attack Constantinople.
And yes, it's still morning where I live. ;)


>>>THE SAVE<<<
 
matthewv said:
We will need to research Mathematics next for SoZ.
I currently have a number of cities pruducing Spearmen. I suggest we switch some of them to swordsmen as soon as we connect to the iron and then use them to attack Constantinople.
Ouch on the Philosophy gambit. I hope Map Making doesn't slow us too much on getting Math... I bet somebody else has Ivory... I'd hate to miss SoZ...

If we have Iron that isn't connected, why don't we build some Warriors in our Rax towns, stick a spear in "RushPoint", swap its build to Barracks, and do the ol' Warriors-to-Swords thing?
 
The problem with the warriors to swords thing is that we'll have no money. We're maxed out on research, so our only source of income is barbs.

I agree that missing SoZ will be bad, especially if we have nothing else to cascade to.

We still need curraghs, workers, and Math. We should be focusing on those, and peeling a sword or two whenever appropriate. Of Course, settlers goes without saying.

@Matt - When you get a chance to upload, please do it in a separate post so we don't miss it.

Bede - UP (kinda)
Gozpel - On Deck
 
Got it. (10)
 
0-1250
A little Bedian Algebra shows that we are overspending on science. We have 32 turns to go on the 200 shields needed for SoZ and we can research both Mapmaking and Math in less than 20. Accordingly, turn the research rate down. The risk is we get beat to Map Making by the seafaring Byzantines and lose the trade bait but that is better than overspending. A little further prodding at the figures shows that we have 8 towns and 5 workers and are building spears(?). Sorry guys but I just have to do it and change the spears to workers.

1-1225
Put the new workers to work.

Byzantines raid a barbarian camp somwhere for 25g

2-1200
Found Sandwich at the stud farm.

Babylonians raid a barbarian camp

3-1175
Take the 50g from Hammurabi for Philosophy. He already knows Theo and we have already gotten pretty good value for it from her. Nearest iron source is just outside the borders of Garfaln. Start a temple fro insurance but will aim a settler at it soonest.

4-1150
Send a Jag to cover the iron.

Babylonians and Byzantines learn Map Making simultaneously. Theo still has all her cash and Hammi didn't have any so they did it independently

5-1125
Not much. Turn science down again as I am not in any rush to get to Map Making and We are still more shields out on SoZ than turns to research Mathematics.

6-1100
Racng Byzantine settlers to iron mountain.

7-1075
Park a couple of warriors on iron mountain Waltzing with Byazantine settler pairs.

8-1050
Byzantine settlers turn away and go somewhere else. Jags are following.

9-1025
Find Babylon on the other side of a narrow landbridge to the east.

10-1000
Settler arrives at Garfaln.

Apply the Algebra to the SoZ project again and set science at 50% for Math in 13. Cotuit will have 200 shields in the bin in 15 or less so we should hit the numbers right on. There is 189g in the treasury +7gpt so there will be cash to do warrior upgrades once the iron comes in.

Someone who is better at city placement than I gets to pick the spot for the iron town.

Sesn02_1000.jpg
 
Have a look at this:

SESN2_dotmap_for_iron.jpg
 
There goes Bede with his math magic again. :)

That placement looks fine, except I might like it even a bit closer. Since Feudalism will be our govt indefinitely, I'd like to squish the towns, especially the outer ones, in pretty tight. Do the spot E of Garfaln, as it gets the iron, and blocks the choke. After that, we may want to have another look at placement.

Are we gonna be ready for Theo in about 20 turns, when Colossus finishes? How many vet warriors do we have available for upg?

Gozpel - UP
Frank - On Deck
 
I got it and hopefully I can play today.

I like the spot E of Garfaln, just to get rid of that annoying Babs spear :)
 
Maybe I am seeing the screenshot wrong, but I'll ask anyway. Why is that oasis southeast of Oasis Creek mined, when irrigated it would produce 3 food? Especially when it is producing workers, it seems like it would be irrigated.
 
Because we're still in despotism, so the extra food would be wasted.
 
With an agricultural civ, an irrigated desert gets two food, plus two food for an Oasis, so even with the despotism penalty it gets three food. Or am I going completely crazy and the Aztecs aren't agricultural?
 
No, I think you may be right JD (;) ). To be honest, I haven't seen the game in a few sets. Either way, I think we're all just in the habit of automatically mining an oasis to get to that 2f2s square that we love.
 
Two food and two shields is always a good thing, and depending on situation is probably the way to go. But my time here has generally shown that any tile that can get more than two fpt should be irrigated, so I just wondered what was going on in this case.

By the way, Sesn, it is amazing how we have turned multiple threads into a conversation between the two of us.
 
I think the food bonus for the Agri trait only applies to the city tile in the desert and in the city tile on a riverbank, but then I have been wrong before....
 
@Bede, the agri bonus does apply to any irrigated desert square, gets +1 food.

@Microbe - yup, it's the only required govt tech
 
lurker's comment: Are you going to go ICS when you have a lot of corrupt cities to increase your unit support? (In the corrupt areas)
 
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