dr_s
Prince
- Joined
- Dec 27, 2006
- Messages
- 539
The discussion in this thread made me start to wonder when you should settle on riverside gold. At first I thought it would only make sense when you have multiple gold tiles available (as in that example), but the more I think about it, the more sense it makes even if you just have a single gold tile, at least if it's riverside and you're financial.
Assumptions: You're financial, normal speed, you're settling your first city, and you're choosing between a riverside gold plains hill and a riverside grassland for your city. I'll only consider tile yields (and not other things like defense bonus or potential irrigation through the city), and I'll assume that the BFC is substantially the same in both cases, with the exception of the two tiles themselves, one which will become the city and one which can be improved an worked.
If you settle the riverside grassland tile, you get a standard city that produces 2
, 1
and 1
and access to a plains hill gold that after improvement will yield 3
and 9
. The total long-run yield of these two tiles is therefore 2
, 4
, and 10
.
If you instead settle the plains hill gold, you get a city tile that produces 2
, 2
and 3
and access to a riverside grassland that can be cottaged for an initial yield of 2
and 3
(that will improve over time). Once you can improve and work the cottage, the two tiles will produce a total of 4
, 2
, and 6
, and will improve further. After 30 turns of working the cottage, the total yield will be 4
, 2
, and 8
.
So what do you gain/lose by settling the gold tile? Initially you gain 1
and 2
for at least 25 or so turns (maybe more) while you build a worker, improve tiles, and grow your city. That's obviously a big advantage at a key point in the game. But even after you could improve and work a gold mine, it's not clear that scenario wins. Settling on the gold gives you 2
at the cost of 2
(which I think is a good trade, assuming adequate hills elsewhere in the BFC). The cost is initially 3
per turn, but this will fall to only 1
per turn in 30 turns, and will reverse itself later in the game. So it seems to me that settling on the gold is an overall win in this situation.
The calculation is similar if you're deciding between a flat plains tile or a green hill and a plains hill gold mine, you just lose 1
and gain 1
when you cottage those tiles.
If you're not financial, the situation is not so clear cut, since you lose the bonus
in your city. So it probably doesn't make sense in that case.
Conclusion: It seems to me that if you're financial you should at least consider settling on riverside gold plains hills when you have the chance, even if it's the only gold tile in your BFC, and it might often be the best choice. Am I missing something? Or did everyone else already know this?
Edit: Oops! Reading jwez11007's post below made me realize I made a stupid math error. I was thinking that a riverside gold mine produces 3 hammers and 8 commerce if you're financial, but it's actually 3 hammers and 9 commerce (1 for gold, 1 for riverside, 6 for the mine, 1 for financial). I've corrected this above and in my other posts.
I had thought that a cottage would catch up with the mine when it became a village (counting the bonus commerce for the city tile), which would occur after 60 turns and a total commerce deficit of 100 (3 commerce x 10 turns + 2 commerce x 20 turns + 1 commerce x 30 turns). In fact, it won't catch up until it it becomes a town, and after a total commerce deficit of 200 (4 commerce x 10 turns + 3 commerce x 20 turns + 2 commerce x 30 turns + 1 commerce x 40 turns).
So while you certainly get a large initial boost from settling on the gold for the first 25-30 turns, you do pay a pretty large commerce penalty over the next 100 turns (basically 2 commerce per turn on average, assuming you work a cottage instead of the mine). After that, of course, you catch up.
Assumptions: You're financial, normal speed, you're settling your first city, and you're choosing between a riverside gold plains hill and a riverside grassland for your city. I'll only consider tile yields (and not other things like defense bonus or potential irrigation through the city), and I'll assume that the BFC is substantially the same in both cases, with the exception of the two tiles themselves, one which will become the city and one which can be improved an worked.
If you settle the riverside grassland tile, you get a standard city that produces 2








If you instead settle the plains hill gold, you get a city tile that produces 2











So what do you gain/lose by settling the gold tile? Initially you gain 1






The calculation is similar if you're deciding between a flat plains tile or a green hill and a plains hill gold mine, you just lose 1


If you're not financial, the situation is not so clear cut, since you lose the bonus

Conclusion: It seems to me that if you're financial you should at least consider settling on riverside gold plains hills when you have the chance, even if it's the only gold tile in your BFC, and it might often be the best choice. Am I missing something? Or did everyone else already know this?
Edit: Oops! Reading jwez11007's post below made me realize I made a stupid math error. I was thinking that a riverside gold mine produces 3 hammers and 8 commerce if you're financial, but it's actually 3 hammers and 9 commerce (1 for gold, 1 for riverside, 6 for the mine, 1 for financial). I've corrected this above and in my other posts.
I had thought that a cottage would catch up with the mine when it became a village (counting the bonus commerce for the city tile), which would occur after 60 turns and a total commerce deficit of 100 (3 commerce x 10 turns + 2 commerce x 20 turns + 1 commerce x 30 turns). In fact, it won't catch up until it it becomes a town, and after a total commerce deficit of 200 (4 commerce x 10 turns + 3 commerce x 20 turns + 2 commerce x 30 turns + 1 commerce x 40 turns).
So while you certainly get a large initial boost from settling on the gold for the first 25-30 turns, you do pay a pretty large commerce penalty over the next 100 turns (basically 2 commerce per turn on average, assuming you work a cottage instead of the mine). After that, of course, you catch up.