SandFli
Chieftain
- Joined
- Mar 3, 2011
- Messages
- 53
Civilization V Ideas
A list of seven ‘Indigenous Civilizations’ suggestions complete with exemplary Unique attributes & Unique colour schemes:
A list of seven ‘Indigenous Civilizations’ suggestions complete with exemplary Unique attributes & Unique colour schemes:
It seems (to me, atleast) that lots of CiV players like playing, either with or against, some rather unexpected civilizations. I’m sure that I am not alone in favouring The Aztecs, The Iroquois, The Inca and The Polynesians to some of the more ”historically significant” civilizations in the game.
The reason I’ve created this list of 7 potential, although unlikely Civilizations is to prove that with a few truly unique attributes, the ‘indigenous‘ options could be some of the best DLC Civilizations to choose or challenge in any game. Most of the following suggestions are either rarely or never mentioned. I’m sure this will open debate on who exactly can be considered a Civilization, but for now, some in game Civilizations can be considered valid for inclusion as they are a seperate (or entirely unique) cultural group, who over time, have achieved atleast some recognition as an individual (and perhaps important) society. They may not be a civilization by its absolute definition but a) they atleast fit the afforementioned criteria and b) it’s a video game which allows you to build a civilization from a single settler start.
Please feel free to pitch in with your ideas and feedback.
Should anybody use the given ideas to create any of the following Civilizations, please give me some thanks or a mention That includes you 2K!
Note: text and figures given in parentheses ( ) generally represent the difference between the current subject and its standard equivalent.
Note: blocks of text and figures written in opposing colours under the header of one Civilization represent 2 alternate versions of attributes that make up said Civilization. For example, I have a Cree or Huron (or pretty much any other Amerindian) Civilization listed who share a UB & UU, but only one of the 2 (or more) would be potentially added to the game. The Cree Ability is shown in Green, the Huron’s in Blue, the UB & UU in Black as usual, they apply to both.
Cheyenne-Sioux
Leader - Red Cloud / Sitting Bull
Ability – Plains Horse Culture -
Receive +2 units of Horses for pillaging improved Horse tiles in enemy territory. For each of the following improvements inside of your cities borders, active citizens earn +1 gold for Horses and +1 food for Cattle. Alternatively, (should the extra income from bonus resources seem overpowered) each new city has +1 production.
Unit – Dog Soldier (replaces Lancer) – 240 (+20) 24 (+2) 4
Dog soldiers have a ‘Fast Flanking’ promotion, doubling the effectiveness of Flanking Bonuses to 20% (+10%) for each adjacent unit. Note, this bonus stacks with multiple Dog Soldiers. Furthermore, Dog Soldiers do not suffer a penalty when attacking other mounted units and recieve all the same bonuses and penalties as a Lancer.
Improvement – Teepee –
Quickly moved close to herds of wild animals, from here the Sioux hunt and rest. Some teepees house families or medicine men, who heal and guide their Sioux bretheren in times of war.
Can be built anywhere on the map (excluding another players or City-States territory), but must be placed on either a Deer or Cattle tile. On Deer tiles outside of your territory, it provides +0.25 food empire-wide (+0.25 for each city). On cattle tiles outside of your territory, it supplies +0.25 production empire-wide (+0.25 for each city). Placed within your borders, it can be worked by a citizen like a normal Camp, or a Pasture for Cattle, but does not provide an empire-wide bonus. Furthermore, it increases the heal rate of any friendly unit standing on this tile by +1 (does not stack with others). Requires Trapping.
EDITED
Colours – Light Biege-Brown / Light Turquoise-SkyBlue ((((O))))
It would look far less like The Aztec colours than it does here, with more of a sandy beige-brown with a light blue-grey, slightly turquoise border.
Alternative Colours – Light Biege-Brown / Mild Yellow colour ((((O))))
The Papuan
Leader - Theys Eluay 1937-2001 aka Dortheys Hilo Eluay & self titled Pimpinan Besar Bangsa Papua, meaning The Great Leader of the Papuan People. A brief summary of his life & roughly in order, he was a meteorologist, a protest organizer, an Ondoafi (a traditional village chief), a Member & Chair of Parliament & finally the Chairman of the Presidium of the Papua Council (which includes many Papuan tribal leaders). He was assassinated by Indonesian Special Forces.
An alternative is Raja Papua (credit to Gedemo)
Capital - Hanuabada (means Big Village and holds the land on which the current capital, Port Moresby, is built)
Ability – Spiritual Sorcery –
The peoples of Papua New Guinea share an ingrained culture of ancestral appraisal and spirit based religious ritual. Their inpenetrable world of sorcery is immaediately recognized by outsiders, scared of the vibrant decorations, animal sacrifices and shouts of the many shamans.
Thanks to the many historic legends told by their citizens, The Papuan are gifted +15 culture on completing the research of each Technology and +1 happiness on reaching a new era.
Also, upon completion of the Piety Social Policy Tree, all Papuan units are awarded a +10% Combat Bonus. This bonus does not apply against the units of any Civilization who has completed the Rationalism Social Policy Tree.
EDITED
Unit – Head-Hunter (replaces Swordsman) – 270 11 2
Head-hunters often dress in tusks, feathers and wigs during times of war.The head-hunters of Papua New Guinea may even be inclined to eat their victims.
Focused on their trophy, they have a ‘Skirmish’ promotion giving a +15% Attack Bonus and a further +15% Attack Bonus against all Melee Units and Archer Units (as a sort of counter-Swordsman unit). However, the ‘Skirmish’ promotion causes them to suffer a -15% Defensive Penalty. As some may cannibalise, they automatically heal by 2 hit points on defeating an enemy unit. They do not require Iron, unlike the Swordsman which they replace.
Improvement – (Korowai/ Kombai) Tree House –
Communal projects, built for watchmen, the Korowai Tree Houses are quickly erected from nearby trees and give a perfect platform for scouting the members of opposing tribes.
Can only be built in Forest and Jungle tiles, retaining the trees (like a Road), which further increases the Defensive Bonus given to garrisoned units. Korowai Tree Houses increase the Line of Sight of any unit inside by +1 and increase the Range of weapons by +1, thanks to their height.
Due to their high, sheltered position, a Tree House also grants the unit inside a +35% Defensive Bonus until Dynamite is researched by any player.
Colours – Lemon-Yellow / Rich Blue ((((O))))
Colours – Bright Yellow-Orange / Bright Green ((((O))))
The Taíno-Carib
Leader - Agüeybaná, Agüeybaná II or Anacaona (all Taíno chiefs)
Capital - Yauco, Boriken (Taíno)
Ability – Equatorial Trackers –
Prospering for centuries in the harsh rainforests and rough seas of the tropical world, The Carib have an excellent knowledge of survival in the some of the most unforgiving exotic environments.
All explored Jungle and Forest tiles remain clear of ‘Fog of War’ shrouds for the remainder of the game, therefore remaining in clear sight. Furthermore, units only recieve half the standard penalties when attacking over a river or from the sea (the penalties are reduced by 10% and 50% respectively).
Unit – Blowgunner (replaces Archer) – 70 4 7 2
‘Poison Darts’ promotion causes any enemy unit damaged by a Blowgunner to recieve an additional 1 damage every turn (even if attacked again or performing an action) until it enters friendly territory (the territory of their own empire, another friendly empire or an allied City-State).
Improvement – Message Post –
A fast and effective method of communication in the rainforest, providing hints of nearby medicines, events, foods, offerings and reasons to take caution.
Operates as a zero maintenance Road tile which much like any other Road, can be built over an existing improvement. On top of the standard benefits brought with Road tiles, a chain of Message Posts, a sort of ‘Message Route’ gives a permanent +10 Influence with every City-State connected to The Taíno-Carib Capital via Trade Routes. Therefore, 10 Influence is the minumum influence level (except when warring with connected City-States), making a line of these improvements similar to adopting the Patronage - Aesthetics Social Policy. The Message Post can only be built through Jungle, Forest and Plains tiles, vastly restricting its uses. In just one turn, both Workers and Blowgunners can assemble and place a Message Post with nearby twigs.
Colours – Lime Green / Orange ((((O))))
Colours (more Kayapo looking) – Rich Indigo-Blue / Bright Lemon-Yellow ((((O))))
NOTE: Currently, due to the fact that The Carib populated both the Caribbean and a fair section of the Amazon, the Yucatan Isthmus and northern South America, I have them representing all Central to South American tribes/ groups. At a later date, I may further separate this region into both The Taíno-Carib, The Tupi for the Amazon and The Mapuche for the cone of South America.
Continues....