It looked like the download started (after only 6 minutes wait, that's fair).
However I didn't get it, and now the link gives me an apache tomcat errormsg...
HTTP Status 406 -
type Status report
message
description The resource identified by this request is only capable of generating responses with characteristics not acceptable according to the request "accept" headers ().
Apache Tomcat/5.0.28
Uhm. Help?
Guess we brought the server down, or is it just my end?
Ok, nevermind! For all those that get this message: it means the download has started and will finish, but you just tried to start the download a second time, and that's the problem
Anyway: Are there plans for:
- Range 3 cities?
I guess this might be a bit niche, but on bigger maps this makes for a far more playable game. This is the link:
http://forums.civfanatics.com/showthread.php?t=169847
At this moment the mods can be used together (although I must still check 2.9z), but as soon as you start using the SDK it might not be anymore...
- New resources?
I'd love new resources! Think of:
- Boabap (luxury, as in tropical hardwood. Or perhaps strategic)
- Chickens (food resource. In modern times perhaps unhealthy for cities right next to the resource)
- Clear Spring (food resource, as it increases health. In later times adds trade)
- Cotton (luxury for temperate regions, requires plantation)
- Crystal (luxury, needs mine)
- Dodo's (food resource. It went distinct *because* it was a really good food resource...)
- Geyser (food resource as it increases health. Perhaps good for a geothermal world wonder in later times?)
- High Oaks (Really good for boats and siege engines. Perhaps strategic for the better/bigger ships and for trebuchets?)
- Natural Gas (well, we've got coal and oil...)
- Papaya (I don't like it the 'farm' type food resources are predominantly temparate and the 'plantation' type foods are mostly tropical. This could be a tropical resource gained with a farm.
- Pineapple (Same as papaya)
- Reefs (luxury)
- Rubber (Civ3 had it, and it makes for a good strategic resource in tropical areas)
- Salt (food resource, see civmore for example)
- Seaweed (food resource)
- Strawberry (food resource, needs plantation in temperate areas)
- Sulpher (strategic, for the earliest gunpowder units and the artillery wonder)
- Tobacco (luxury resource, needs farms as indigenous peoples used tobacco before being 'discovered')
- Tomato (food resource, needs plantation in temperate areas)
Ah well, just shooting off some ideas...