Sevopedia

Yes I was getting that Asoka close bug too, but I saw had it corrected in the beta you sent me so I didnt bother mentioning it. Oh and its nothing about Asoka its just his position in the list, I was loading up a Mod with Adolf Hitler which was first alphabeticaly and the bug was then affecting Alexander who bas bumped into the #2 spot.
 
This mod doesn't play nice with unit stats... I merged the the entrypoint py files... but does something else need to be merged.

I can get it to run but then the unit promotions chart doesn't work.

Can you give me the python error message or better yet, upload the python error log? (I put a link to instructions in a reply to Healz.) And please send me the resulting copy of any files you have merged.

Thanks.
 
Impaler[WrG];4963777 said:
Your right their realy arn't going to be many cases ware people remove marble from the game, its shouldnt be a big stumbling block.

But thanks for making me think about this, I'm switching leaders back to the fist for now because far too many mods do change the religions. In fact, those include the built in Warlords scenarios.
 
Guarav,

Are you implying that you have the "Replaced by" feature working without any SDK modifications? That could potentially be very useful.

Or maybe I'm crazy...

ripple

Yes, that too. :) But you completely missed the big point. Why did TheLopez create the Replaced by Mod in the first place? Now look at the screenshots again. :bounce:
Spoiler Another Hint :
That's not a horse archer. What mod is the Sevopedia running on?
Edit: You spelled my name wrong.
 
At this moment - watching your screen shots - I'd be happy to test your beta :)
 
OK, looked over the code and it's awesome :)

You rewrote a great part of the code so it took me a moment or ten to understand what you did, but the main thing is, that it works.
In case that MatzeHH had integrated the "replaced by" for units and buildings via sdk, I can comment out your code, or am I wrong?
 
OK, looked over the code and it's awesome :)

You rewrote a great part of the code so it took me a moment or ten to understand what you did, but the main thing is, that it works.
In case that MatzeHH had integrated the "replaced by" for units and buildings via sdk, I can comment out your code, or am I wrong?

As long as you are not hiding "identical" units. TheLopez's SDK version does not do that.
 
Doesn't work still, must find you those error codes.

Really, Healz, the instructions I linked to are not that hard to follow. But if you find it so much easier, you can just set HidePythonExceptions = 0 and ShowPythonDebugMsgs = 1 in the ini and post the screenshot.

You may find you can fix the error yourself once you know what it is!
 
TRN2 said:
I had a look at your 'Help Wanted' thread, you only seem to be really stuck on two points (I did not read all the way through it).
What kind of search function are you after? I might be able to get something in that dept. done

The requesting users weren't very specific.

What I suggest you start with is to look to create some kind of UI like:

Search: __________ Go!

and get it to produce a list of entries from any of the Sevopedia categories whose pedia text contains whatever is entered in the box.
 
About adding the era tags to the units.. it appears that they've already done this in Total Realism, check out the screenshots. The only problem is that if you have long names for units then it will crash into the "BACK" button (see the second screenshot).

See if you can get some help on how to do this from Houman or Mexico :)
 

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