I am pleased with all the interest in this game So I guess it is time to start forming a plan up. India is okay with all? Other questions, Pangaea or Continents? Conquest or Domination? Non Oscillating War or just standard rules? Barbs or no barbs? Once we can get some decisions made, then I will roll some starts, and we can get this going. In post 1, I put up a list of everyone interested in this, please post a confirmation here or send me a PM and I will "lock you in"
I will play the first 20, then a moderately experienced player, then ThinkTank, another moderately experienced player, then a more experienced one, that way each newer player has an experienced player before and after their set to help keep things focused.
I'll be happy to take that number 5 slot, if you still have a need. India, Pangea, NOW, conquest sounds good. NOW isn't much of a difficulty increase, but it would be fun. Are we playing that we must declare on the first civ we meet as soon as we meet them?
I grabbed the dictionnary to look up what non oscillating actually means, as I had no clue. It appears to mean that once something is set going, there's no going back.
That doesn't seem to imply there's a need to declare war first thing you meet another civ, just that, once you've declared war, there's no going back to peace.
But maybe some of you have become used to a different interpretation within Civ. We probably need to get this clear, so that everyone knows what we are doing.
Difficulty level? Some of us are mentioning Regent as their level. Maybe not go higher than Emperor?
Government? That's a bit tied up with our difficulty level and our interpretation of 'non oscillating', I would think. We probably need to get those two clear first.
Map? I'm not too fuzzed. I'll give a shot though, to start that discussion: Pangaea, 80% water, large, rest average.
@Overseer; choosing a wet map will not give you more rivers. Rivers end up at other places, but it will mainly give you less desert.
Oh, and this is me confirming that I would like to be in, if you hadn't guessed yet...
In the one NOW SG I saw, They had to declare on the civ that had the nearest settlement to their capital and fight them until that civ was destroyed. They were allowed deals with other civs, even alliances, just had to kill that one enemy. It seemed to work pretty well. I would modify it to be kill the civ with the nearest capital, when they are gone, the next nearest capital, and so on, until India is the only civ left. I will modify post one to include the confirmations.
Non-Oscillating War (NOW): The first civ met must have war declared on them during initial diplomacy. Each later civ met gets added, in order, to a list. When the first AI civ on the list is eliminated, war must be declared on the second. As each is eliminated, the next must be declared on before the end of the turn. Other wars are allowed, and alliances are encouraged. Sandbagging or not finishing off a defeated foe simply to not go to war with the next one on the list is illegal. When two or more civs are met simultaneously (via contact sale, perhaps), it is player’s choice which order to declare on them.
Arathorn’s comments: The ability to make alliances is a huge difference from AW. Time commitment is significant, as every turn is a war turn. 1/3 a difficulty level, probably. Sample Game: http://forums.civfanatics.com/showthread.php?s=&threadid=61273
So if you stumble across another civ's Warrior or Scout, you can keep it friendly, but as soon as you see the border outlines of what looks like a capital, you need to declare? I'm cool with that, we just need to be clear about how we establish what the next nearest capital is.
It's very possible we get into the situation where we see the outlines of another capitol, but that there would be a theoretical possibility that another capitol nearer would still be hidden in the dark of the map.
So it might be better to say we should declare war as soon as we've established the location of another capitol?
To me it's clear how we should move on from there. The next nearest capitol will be easier to identify, because then there will be terrain knowledge. No problems.
Oh, wait; what if we have a running deal with the next civ? Hmm, not so easy as I thought, this stuf.
Ah, thanks Darski, I hadn't seen your post yet when I posted my last ponderings. Very helpful!
We probably need a call from the Overseer now, about how to really go about it.
You don't have to read it, but it was very instructive.
I altered the rules slightly, so that when city #5 is settled, we declare war on our first contact.
Let's play NOW, emperor, India, Pangea. Rules of GMA02.
I think that India for a conquest/domination VC is actually a quite good tribe, because War Elephants rock all through the Middle Ages. An SG at emperor with a military VC will likely be won in the MA. In SGFN03 we did conquest with America and we finished the game with cavalry. We did not have a UU or a GA. We will have both in this game, so I think the goal should be to beat the date of that game.
Great you're in, Thinktank! And errr... Top class performance performance by the Netherlands against Italy tonight! Sneijder's goal; one of the best I've seen from your tribe, absolutely top drawer! William should be so proud!
Yeah, that clears thing up quite a bit, Overseer. It's kind of textbook, it doesn't explicitly answer the question I had about what to do if you had an ongoing 20 turn deal with the civ that was next on the list but, when reputation is holy, I guess you'll just move on to the next civ on the list?
Continents is fine with me as well. Could last a bit longer, will probably not finish in the Middle Ages, but I'm not fuzzed.
If the deal is still on, we have to ruin our reputation. However, it can easily be avoided by not making any deals with our next target when we are close to eliminating the current target. I think that can be managed. I modified GMa02 rules just a bit because we aren't the Celts, so the iron trigger doesn't apply here. 5 cities is an average for AW before contact is made. To our Regent players, don't panic, we have more advantages than in that game, which ThinKTank pointed out.
Great you're in, Thinktank! And errr... Top class performance performance by the Netherlands against Italy tonight! Sneijder's goal; one of the best I've seen from your tribe, absolutely top drawer! William should be so proud!
Actually I'm sort of sitting behind my PC here singing and taking the occasional nip of the best of Scottish Legends (Bowmore) and I hope the remainder of my post will be sort of coherent.
Didn't think of that detail. I would say that we cannot declare or otherwise engineer war until our UU is available. That would mean caving to demands until the War elephants are available. But if anyone declares on us, they get added to the list. Meaning that if in 3950 BC the Zulu declare on us, it will be war until they are no more. Unless of course, the Mongols already declared in 4000 BC .
"Rule #7: "The trading reputation is golden" say LKendter, and so it is. That means no deliberate act on the player's part that will cause the premature end of any deal involving gold per turn or resources from our side. Losing the "Trade Rep" has consequences that will affect the entire course of the game, and not for the better. Being unable, ever again, to buy tech for gold per turn or resources, or supplying resources for a lump sum payment, changes the dynamics of the game so much that what had been a game of building, diplomacy and warfare, becomes a game of war or rumors of war, unending. I can play that sort of game, at Deity, and win, but I don't like to; it takes way too many options off the table."
Pangea for sure, it is hardest game landmass, for human player, as AI actually can be dangerous there, unlike continents wheres AI can't do landings.
*It takes lot time for our unique unit to come in use, rather set data, like 0BC, when we have to declare. Unless we are declared first. Before that, we won't declare.
India is fine as a civ, rarely play that one, but often wish I would be one, if Iron is nowhere near.
I usually play regent, sometimes monarch, I might even try emperor but playing those turns will take time and micromanagement (that I want to learn, that is why I want to play SG's). Not above emperor.
60% water gives quite a fat land area 70% is better IMO but large maps are good too, for SG.
* Pangea, 70% water, medium climate, medium age (not too many or less mountains).
* I'd like Monarch level, but am Fine with emperor too.
* War from set data.
I'll put in a vote for 60%, but I'm good either way.
I like the rules. They emphasize that trades where we send things out on a per-turn basis should virtually always be the subject of consultation. When in doubt (and sometimes even if there is no doubt), consult the team. Let's keep the communication really good in this one.
Communication and Discussion is the draw for me in playing SG. I've only played solo games; I've probably picked up some habits along the way that aren't so good. I would like to give the team (or anybody lurking) the chance to scrutinise what I'm doing. Discussion seems fun.
Northen Wolf, what is your issue with rule #7? Please explain, otherwise it's difficult to respond.
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