PrinceMyshkin
King
I played up to 590BC after 8 turns and am passing along the save as this is a good time to stop. The summary is we've gotten republic and entered the MA also getting engineering from the Germans. We've met the Byzantines and have a galley on the way to meet the last unknown ai the Sumerians. All but fortified units have made their moves, but we have not revolted yet to republic. We have built a library at London and 2 more are near completion. The FP has been started at Hereford and will pick up the pace on its build time once we revolt and start working the iron hill. We are up to 14 workers with four more being built, but have not increased our military losing one net warrior to the barbs who have been a bit of a pain from their base in the southern jungle. The Iroquois have built another town for us in the west and we are up engineering on them. Our deal for wines with them will end in four turns but they are willing to offer ivory to us now for engineering if we wish. We are 3 turns from completing 2 settlers and 2 libraries as well as more workers and a swordsmen so waiting to revolt may be a good idea. We'll have sizable military bases ready for duty as we build-up to face the Iroquois that have already completed their libraries. I've set research to monotheism for now as it is still a monopoly and the Romans and Byzantines are up feudalism on us. We are losing 17 gpt on deals now, but I think this is worth it to get currency and engineering in the MA. Several of the ai's appear to be at war with each other. I think we only need to found three more towns on our peninsula before looking to settle the island to the south or start war. The full turn log is in the spoiler and the save is attached below.
View attachment SGFN-06_PrinceMyshkin_590BC.SAV
Spoiler :
750BC (0): switch Oxford to a galley from a catapult; switch Dover from catapult to a worker; swtich Liverpool from warrior to a worker; give the wheat to Nottingham and move a citizen from a forest to a mined grassland for growth in 1 and switch build to worker in 1; London picks up mined river grassland and switches to a library due in 8 turns and growth in 5 turns; switch Hereford to Forbidden Palace as it has reasonable shields and can work the iron and incense in Republic to build this reasonably fast; switch citizen in Hastings from plains SE to plains NW to gain a beaker; Ayelsbury gets the irrigated plains and switches build to a worker due in 5 with growth in 4; switch citizen from forest to roaded plains at Stockton on Tees and switch build to worker with growth in 6 and build in 6; switch York to worker as it will grow in 2 but have no developed tile to use; wake warrior at Liverpool and move N; Republic is due in 10 turns at -5 gpt with 78 gold in the treasury
IBT: Nottingham-->worker-library; Germany establishes an embassy with us; they are at war with America;
730BC (1): worker from Nottingham east to chop forest and citizen moved from forest to mined grassland; veteran swordsmen moves W to mountain; settler crosses river S; 3 workers move to road tobacco at Brighton; 1/4 warrior fortifies; regular warrior N to plains wheat; curragh NE-N-E in American waters;
IBT: Abe wants our curragh to leave--ok; Bismark demands 22 gold--he's far away and at war--we say no--he was bluffing; York-->worker-settler; A massive barb uprising near Liverpool as everyone but Germany gets currency; another Iroquois galley enters our waters;
710BC (2): worker completes road at Nottingham and moves NE to chop forest; settler S-SW to mountain; regular warrior NW to plains wheat; swordsmen S to mountain; worker completes road and moves to horse to start mine; worker at Liverpool N-NE to road grassland; curragh E-SE-SE still in American waters; we can buy currency for most of our treasury at 0% science but we refrain for now;
IBT: barb galley enters our waters at Liverpool; Liverpool-->worker-galley(pre-build for next turn-set); Hastings and Hereford grow;
690BC (3): worker at Liverpool moves NW to road horses and stay away from barbs; we awaken the vet warrior who goes SE and spots 2 barb horsemen on jungle to S; the barb camp to the south has 5 barb horsemen and a warrior; curragh SE-SE-E still in American waters; worker completes road on tobacco at London and helps to finish mine there; we awaken regular warrior at Aylesbury and move to Hastings as mp as it is about to riot; worker moves 2 S to sugar at Ayelsbury after completing irrigation on plains; 3 workers finish road on tobacco and move E to Stockton on Tees to help development there; switch Hastings to library to not waste shields;
IBT: Ayelsbury grows;
670BC (4): 3 workers to river grassland near Stockton on Tees; vet warrior goes back to Liverpool; vet warrior E to mountain; vet swordsmen E to mountain; settler 1 W to plains to settle on coast; reg warrior NW covers settler; Ayelsbury gets irrigated plains and Hastings gets river forest for a turn; wake regular warrior at Stockton on Tees and moves toward London for mp duty next turn; curragh N-2NE spots dark red border; switch Ayelsbury back to swordsman as it falls one shield short of building a worker;
IBT: barb horseman moves next to Liverpool; London grows to size5; Dover grows to size2;
650BC (5): vet warrior kills barb horseman losing 2 hp's; vet warrior fortifies on mountain in W to fog-bust and prevent more barb camps; curragh NE-N-E makes contact with the Byzantines they have 13 towns and are up currency/monarchy/republic lacking iron and luxuries--research time on republic drops to 3 turns--Germany still lacks all three techs so we will look to trade just as we learn republic; we found Norwich by game forest and it starts a worker; swordsman SE to mountain; workers complete mine on tobacco and move 2SW to chop plains forest;
IBT: forest chopped for 10 shields at Nottingham; Theodora wants us to leave--ok; Iroquois settler pair moves to incense hill in W from galley; barb horseman loses to our 2/4 warrior which promotes to elite; Stockton on Tees-->worker-library; Iroquois complete the SoZ at Niagara Falls; Nottingham grows to size5; York grows to size3;
630BC (6): London gets the wheat back and will grow in 2 and still get library next turn; Nottingham works bg and gets mined grassland; worker at Nottingham starts road on bg; swordsman E to Ayelsbury; 3/5 warrior takes a hp off horseman, but loses--barb will do some damage to us next turn; our curragh moves E-SE-E still in Byz waters; worker starts mine on grassland at York;
IBT: forest chopped for 10 shields at Nottingham; Iroquois found town on incense hill next to volcano in the west; Liverpool ransacked for 3 gold and 2 barb horseman moves next to it; London-->library-settler;
610BC (7): swordsman 2S to help deal with barbs; worker starts irrigation at Ayelsbury; worker completes road on horses at Liverpool and moves N next to Iroquois town to avoid barbs; curragh moves E still in Byz. waters; we lower the science slider to 50% for republic next turn; Germany still lacks all techs so we'll buy currency on IBT and sell to them and then look for other trades if possible; awaken vet warrior and move to road near Newcastle-on-Tyne; workers complete mine and Stockton on Tees and move west to mine another river grassland;
IBT: 10 shields chopped into Hastings; Iroquois ask our worker to leave--ok; barbs steal 5 gold at Liverpool and 3 more appear next to it; we learn republic and enter the big picture; we turn the slider to 0% giving us 50 gold and 44 gpt to bargain with; Abe gives us currency + 6 gold for 22 gpt; Bismark gives us 94 gold for currency; Bismark gives us engineering for 5 gpt + republic + RoP; Abe gives us 12 gpt for engineering; we stay in despotism for now; Newcastle on Tyne-->worker-galley(pre-build?); Oxford-->galley-worker(growth in 5 and build in 5 and Oxford still unconnected); Dover-->worker-worker;
590BC (8): move our galley E-3NE as we can make contact with unmet Sumerians in three turns sail to the east; swordsman 1 S just north of stack of 3 barb horsemen set to hit Liverpool; worker from Dover N to build road and connect to empire out of range of barbs; worker N to wheat to help connect Norwich soon; one worker starts road and one starts irrigation at Hastings which switches citizen to incense for now; curragh moves around Cape to the east and finds Constantinople;
IBT: Nottingham-->worker-library; Germany establishes an embassy with us; they are at war with America;
730BC (1): worker from Nottingham east to chop forest and citizen moved from forest to mined grassland; veteran swordsmen moves W to mountain; settler crosses river S; 3 workers move to road tobacco at Brighton; 1/4 warrior fortifies; regular warrior N to plains wheat; curragh NE-N-E in American waters;
IBT: Abe wants our curragh to leave--ok; Bismark demands 22 gold--he's far away and at war--we say no--he was bluffing; York-->worker-settler; A massive barb uprising near Liverpool as everyone but Germany gets currency; another Iroquois galley enters our waters;
710BC (2): worker completes road at Nottingham and moves NE to chop forest; settler S-SW to mountain; regular warrior NW to plains wheat; swordsmen S to mountain; worker completes road and moves to horse to start mine; worker at Liverpool N-NE to road grassland; curragh E-SE-SE still in American waters; we can buy currency for most of our treasury at 0% science but we refrain for now;
IBT: barb galley enters our waters at Liverpool; Liverpool-->worker-galley(pre-build for next turn-set); Hastings and Hereford grow;
690BC (3): worker at Liverpool moves NW to road horses and stay away from barbs; we awaken the vet warrior who goes SE and spots 2 barb horsemen on jungle to S; the barb camp to the south has 5 barb horsemen and a warrior; curragh SE-SE-E still in American waters; worker completes road on tobacco at London and helps to finish mine there; we awaken regular warrior at Aylesbury and move to Hastings as mp as it is about to riot; worker moves 2 S to sugar at Ayelsbury after completing irrigation on plains; 3 workers finish road on tobacco and move E to Stockton on Tees to help development there; switch Hastings to library to not waste shields;
IBT: Ayelsbury grows;
670BC (4): 3 workers to river grassland near Stockton on Tees; vet warrior goes back to Liverpool; vet warrior E to mountain; vet swordsmen E to mountain; settler 1 W to plains to settle on coast; reg warrior NW covers settler; Ayelsbury gets irrigated plains and Hastings gets river forest for a turn; wake regular warrior at Stockton on Tees and moves toward London for mp duty next turn; curragh N-2NE spots dark red border; switch Ayelsbury back to swordsman as it falls one shield short of building a worker;
IBT: barb horseman moves next to Liverpool; London grows to size5; Dover grows to size2;
650BC (5): vet warrior kills barb horseman losing 2 hp's; vet warrior fortifies on mountain in W to fog-bust and prevent more barb camps; curragh NE-N-E makes contact with the Byzantines they have 13 towns and are up currency/monarchy/republic lacking iron and luxuries--research time on republic drops to 3 turns--Germany still lacks all three techs so we will look to trade just as we learn republic; we found Norwich by game forest and it starts a worker; swordsman SE to mountain; workers complete mine on tobacco and move 2SW to chop plains forest;
IBT: forest chopped for 10 shields at Nottingham; Theodora wants us to leave--ok; Iroquois settler pair moves to incense hill in W from galley; barb horseman loses to our 2/4 warrior which promotes to elite; Stockton on Tees-->worker-library; Iroquois complete the SoZ at Niagara Falls; Nottingham grows to size5; York grows to size3;
630BC (6): London gets the wheat back and will grow in 2 and still get library next turn; Nottingham works bg and gets mined grassland; worker at Nottingham starts road on bg; swordsman E to Ayelsbury; 3/5 warrior takes a hp off horseman, but loses--barb will do some damage to us next turn; our curragh moves E-SE-E still in Byz waters; worker starts mine on grassland at York;
IBT: forest chopped for 10 shields at Nottingham; Iroquois found town on incense hill next to volcano in the west; Liverpool ransacked for 3 gold and 2 barb horseman moves next to it; London-->library-settler;
610BC (7): swordsman 2S to help deal with barbs; worker starts irrigation at Ayelsbury; worker completes road on horses at Liverpool and moves N next to Iroquois town to avoid barbs; curragh moves E still in Byz. waters; we lower the science slider to 50% for republic next turn; Germany still lacks all techs so we'll buy currency on IBT and sell to them and then look for other trades if possible; awaken vet warrior and move to road near Newcastle-on-Tyne; workers complete mine and Stockton on Tees and move west to mine another river grassland;
IBT: 10 shields chopped into Hastings; Iroquois ask our worker to leave--ok; barbs steal 5 gold at Liverpool and 3 more appear next to it; we learn republic and enter the big picture; we turn the slider to 0% giving us 50 gold and 44 gpt to bargain with; Abe gives us currency + 6 gold for 22 gpt; Bismark gives us 94 gold for currency; Bismark gives us engineering for 5 gpt + republic + RoP; Abe gives us 12 gpt for engineering; we stay in despotism for now; Newcastle on Tyne-->worker-galley(pre-build?); Oxford-->galley-worker(growth in 5 and build in 5 and Oxford still unconnected); Dover-->worker-worker;
590BC (8): move our galley E-3NE as we can make contact with unmet Sumerians in three turns sail to the east; swordsman 1 S just north of stack of 3 barb horsemen set to hit Liverpool; worker from Dover N to build road and connect to empire out of range of barbs; worker N to wheat to help connect Norwich soon; one worker starts road and one starts irrigation at Hastings which switches citizen to incense for now; curragh moves around Cape to the east and finds Constantinople;
View attachment SGFN-06_PrinceMyshkin_590BC.SAV