CharlemagneXLII
Prince
Ok I've looked at the save now, we're in the endgame now, so I would like some input before playing. We're looking at victory in 31 turns, so with the Greeks out of the way I want to focus on maximizing score. The only things that count for score are territory and non-angry population. The earlier we finish, the higher our score. To finish in 1 turn less Constantinople needs to accumulate another 110 culture along with the 140/ turn it produces already. The only significant culture producing buildings are the early modern times wonders, which are at least 11 turns away from being able to build. Even if we're lucky enough to get computers as our free tech, which could give us 15 turns of 5 extra cpt, we can't possibly win any faster than 31 turns, so after mass production I'm turning off research in order to maximize happiness and fund some hurrying.
I assume with the conditions put forward at the beginning that I can't join any foreign workers, so I'll join any of our own workers to increase population and use the rest to increase food output and clean pollution. I'll hurry temples in the south to expand our territory and set the slider at whatever value gives maximum happiness. I can mobilize for an invasion of the Aztecs (need to build transports) for more territory if the next player wants to do so, but since we won't be researching tanks or planes, cav armies will have to suffice.
I assume with the conditions put forward at the beginning that I can't join any foreign workers, so I'll join any of our own workers to increase population and use the rest to increase food output and clean pollution. I'll hurry temples in the south to expand our territory and set the slider at whatever value gives maximum happiness. I can mobilize for an invasion of the Aztecs (need to build transports) for more territory if the next player wants to do so, but since we won't be researching tanks or planes, cav armies will have to suffice.