Sadan01 said:
If anyone has any ideas for where we should go at this point in the SG, let me know.
Looks like no one had any ideas
IT (1410AD)
Banking due in 1 turn. We have 561 gold have running at 70% research with -6gpt. I can change some citizens around to make that -4gpt however that will impact food production in our cities. Seeing there is no threat to some of these cities falling into unhappiness or unhealth, I'll keep it as is for now.
We have 6 workers - for 9 cities, we will need more. I'll see what I can do whilst keeping the other civ's at bay. As has been stated by others, I do think we need to work on our relations with Julius as he is the most receptive to us at the moment (at Cautious).
He has the tech "Compass" available to trade and he really wants Theocracy from us. I don't think Compass will be really useful for us at the moment - as the harbour will only help Ironchou (as it has clams in its radius). I don't believe in gifting technology to other Civ's unless we were in an alliance of sorts and they needed it. So Julius can remain without ...
Ok onto the turns:
TURN 1 (1415AD)
Mansa Musa appears and wants to trade his spices for our horses.
I think we need the production and the horses could essentially be used against us for Knights etc. I say no. I think this is hilarious however:
The Inca adopt Bureaucracy. Worker near Ironchou on jungle set to build a cottage. Worker near GZ asked, no told, to build a Watermill. Beijing finishes a Musketman. Give it the City Defense promotion for fortified there. Worker near Tlacopan told to build a cottage on tile NE.
Banking comes in.
Start research on Paper (in 4 turns). Aiming for Printing Press for the extra gold.
Start a bank in Beijing (6 turns) - Incidently, does anyone have any detailed information on how exactly the banks work in Civ4 they could give me? Or are there any threads out there?
TURN 2 (1420AD)
Catapult finishes in Shanghai (left promotion available). Set to build a worker (9 turns).
Another working near Tlacopan moved to hill SW to mine. GZ finishes a Musketman. It is given the promotion of City Defense. Another Musketman is queued.
TURN 3 (1425AD)
Worker near Ironchou told to build a cottage.
Worker near Tlacopan told to mine the hill. Another worker there builds a road on 1 tile to the E.
Our maintenance is getting slightly out of control. We are now at -10gpt. I swap a citizen in GZ from producing 4 food to another tile with 2f + 3C. Now at -8gpt. Shuffle citizens around in Shanghai so now we are at -7gpt and the worker is due in 6 turns. Another citizen moved in Ironchou who is stupidly working a tile producting 2F+1C to an ocean tile producing 2F+3C. I should've checked these things before doing anything

We are now at -6gpt. Move one more citizen in Texcoco and we are now at -5gpt.
TURN 4 (1430AD)
Ok, do we have the governers automating our citizens? We are now breaking EVEN without me changing a damn thing this turn. Nothing new built this turn. Check cities: Citizen automation (CA) on in Machu Piccu. Turn that off for now although it doesnt matter as all available tiles producing anything of worth are already being utilised. CA is on also in Tlacopan. Leave it on for now as it is only at size 1 and the two best tiles are being worked. CA is also on in Shanghai. I will turn off as the citizen allocation for the worker-build is perfect and I dont want the AI to change it. All the other cities have everything turned off in relation to governers.
GZ celebrates "We Love the Sadan Day" ...

errr.. "We Love the Monarch Day".
Nothing else this turn.
TURN 5 (1435AD)
What the bloody hell is going on with our expenses - we are once again at -8gpt.
Worker in Tlacopan starts a road where the newly built cottage is. Another bloody worker there moves to clear the jungle.
Musketman built in Ironchou. Build set to an Aquaduct as we need more health there.
GZ has another turn of We Love Sadan Day. Wonder if they are meat-eaters, Beef?

Paper comes in.
I cannot live without books even though they are now mainly in PDF. Printing Press in 11 turns. Change build to Nationalism for Nationhood (if we want war again) and the Taj Mahal. Due in 12 turns.
NOTE FOR CHRISEAY: We are gaining on Toku in score so I don't think he is a runaway at this time
TURN 6 (1440AD)
We are now at -10gpt - still at 70% science.
We get a Great Scientist in Beijing. Cai Lun is also born in - no not in our empire - in Tokyo. I choose to merge him (the GS) into Beijing as I think that will be more beneficial that using him for 2500 beakers of Education at this time. Education is 13 turns if we were to go that way.
Worker set to chop chop the jungle near Tlacopan.
TURN 7 (1445AD)
Now bloody even again with our finances!

Toko finishes the Notre Dame in Tokyo.
Set another working near Tlacopan to chop another jungle tile.
Musketman finished in GZ - moved to Good Enough as that city does not have any musketmen. It is given the City Defense promotion.
Worker near Ironchou set to remove another bit of filthy, disgusting jungle.
The Bank is finished in Beijing. Set Beijing to build the Angkor Wat (13 turns due to our stone deposits). What?
GZ set to build a bank.
TURN 8 (1450AD)
Fortify Muskie in Good Enough. GE finishes its Christian Monastery. Set it to build a worker in 7 turns.
A library is finished in Angle. Good they can read now as we do have paper (or maybe we use the Paper tech for sanitation techniques?). An Aquaduct is set to be built as we are approaching the health limit.
TURN 9 (1455AD)
Caesar comes to us and wants to trade his Compass tech + 30gold for our Theocracy technology.
Even though we need or more correctly, want him, on good terms, this deal is not going to do it for me. A largely useless tech that we certainly don't need right now and a pittance of gold for a tech where the Wonder has not been build yet? I tell Caesar to tell his story walking... Obviously no relations hit.
Worker finished in Shanghai. Started him moving towards Macca Picchu as we badly need a worker down there.
Worker starts another cottage near Tlacopan.
Worker finishes a Watermill near GZ.
Shanghai set to build a Granary in 13 turns.
Machu Picchu finishes a courthouse. Set to build a forge.
TURN 10 (1460AD)
A nothing turn. I'll leave it here with some workers ready for orders. Don't forget the catapult in Shanghai hasn't been given its promotion.
To summarise:
70% research - now making +3gpt.
Nationalism due in 6 turns.
Angkor Wat (what?) due in 10 turns in Beijing.
Our most "friendly" Civ is the Romans; close behind is Japan and then Mansa. The rest we can forget about.
I'll attached some screenies shortly.
EDIT: Changed the in-game date of Turn 10.