Okay here we go (finally). I should really stop posting when I'm going to play, because obviously I'm not a very good judge.
Turn 0 (600 AD):
Look around at everything and form a plan. Im going to try to capture (or raze) one more Aztec city before declaring peace. However, if any Aztec units enter our territory and are in any position to harm our improvements, Ill try for peace. A few unmoved units. I move the Horse Archer in Good Enough towards Texcoco, and I move the stack of swordsmen next to it too. I also switch from Code of Laws to Mathematics so we can get catapults later. Hope Im not doing something incredibly stupid by continuing the war
In Between Turns: A jaguar attacks our swordsman stack, but hes repulsed.
Turn 1 (610 AD):
Archer finishes in Good Enough, start on Axeman. Whoa, unpromoted archer guarding Good Enough? Promote him to City Defense II. Move the new archer towards Texcoco. Move the wounded Swordsmen towards our territory. Keep the rest of the stack there. Worker at Guangzhou starts a mine on a jungle hill. Horse archer plunders 15 Coins from the Iron Mine. Move him over to help at Texcoco. Worker at Good Enough finishes cottage, starts road in the same square.
Turn 2 (620 AD):
Nothing much, just continue moving units towards Texcoco. Uh oh, theres a new barbarian city, right on the ruins of the old one (I think that where the old one was).
Turn 3 (630 AD):
Worker at Ironchou finishes road, starts mine. I just realize the wounded swordsman is a City Raider II. Darn that would have really helped. He starts healing anyway. Were going to need a lot of forces to crack Texcoco. Im holding off till the new reinforcements arrive from Beijing and Shanghai. Ivory is hooked up, and I realize theres no road on our gold mine. Move worker to the gold mine.
Turn 4 (640 AD):
Beijing finishes Horse Archer, starts Forge. After that, nothing really.
Turn 5 (650 AD):
Another yawn.
In Between Turns: Mansa Musa calls us up and asks for Horseback Riding in exchange for Mathematics. Were almost finished with Mathematics (4 turns left), so I ask to negotiate, and try to get Meditation too, but he refuses, and I leave.
Turn 6 (660 AD):
Shanghai finishes Swordsman, starts on an Axeman. Worker at Good Enough starts farm on jungle square. I
will capture Texcoco on my turn!
Turn 7 (670 AD):
Guangzhou finishes Horse Archer, starts Axeman. Worker at Beijing hooks up gold and moves to floodplain to build cottage. I think Im going to have to attack in the next couple turns.
Turn 8 (680 AD):
In two turns Ill have enough troops at Texcoco to feel comfortable enough to attack. Nothing else really happens.
Turn 9 (690 AD):
Worker at Ironchou finishes mine, moves to a different jungle hill to build another mine. Next turn we attack.
In Between Turns: Montezuma comes and asks for a Peace Treaty, but thats just because he knows his city is doomed. Tell him to take a hike.
Turn 10 (700 AD) Last Turn:
Mathematics finishes, start on Construction. China holds half a million souls! Go us! The City Raider II finishes healing, and hes pretty close to Texcoco, so if I dont manage to capture it, whoever is next can finish it off.
Attack! Combat I and Shock horse attacks, kills the filthy Axeman! Unpromoted swordsmen takes Combat I and Cover, and charges into the fray. The battle is fierce but our Swordsman wins with 1.4 health left. Other Horse Archer takes Combat III and attacks the last archer. Loses, but the archer is severely damaged. Newly arrived Horse Archer takes Combat II and finishes off the archer, without a scratch. Texcoco is ours!
(I had a screenshot of our glorious capture, but it disappeared)
I move the rest of the troops into Texcoco. Ill leave it up to the next player whether to continue fighting or to declare peace.
After Turn Thoughts:
We captured Texcoco, and we probably could get another city, but I wouldnt risk it. If it was just me, I would declare peace, and switch all those Axeman I ordered up to more peaceable things. Texcoco is only costing us 3 gold per turn, probably less once it comes out of revolts. It has access to gems (if Im not mistaken) so we thats a good thing. I chose too keep the city because Mansa Musa was right there with a settler pair and would have gotten the spot if we had razed it.